Commit Graph

28 Commits

Author SHA1 Message Date
nacimoualla 4e8e335b7b macOS: full support — MoltenVK auto-discovery, portability fix, and KytyPS5.app bundle (#394)
* macOS: auto-discover bundled MoltenVK on startup

On macOS the Vulkan loader comes from MoltenVK. SDL's default
probe only searches system paths, so a bundled libMoltenVK.dylib
next to the executable is invisible under the hardened runtime.

Probe it explicitly via SDL_GetBasePath() before falling back to
SDL's default search. Respect SDL_VULKAN_LIBRARY overrides and
log which loader is used. Update README to reflect that no
environment variable is required for bundled builds.

Co-Authored-By: internal-model

* window: fix Vulkan portability enumeration on macOS

MoltenVK requires VK_KHR_portability_enumeration and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR to surface
portability devices via enumeratePhysicalDevices. Without the flag
the adapter is hidden on some driver versions, causing
"Could not find suitable device" failures.

Add the instance extension and flag when available, and add
diagnostic logs for all MoltenVK fallbacks (depthClipEnable,
colorWriteEnable, depthBounds, fragmentShaderBarycentric)
so black-screen diagnostics are actionable.

* macOS: add KytyPS5.app bundle packaging

Add a proper macOS application bundle when the launcher is built.
launcher becomes KytyPS5.app (CFBundleIdentifier org.kytyps5.kytyps5)
with KytyPS5 as the executable, and kyty_emulator is installed as a
helper inside Contents/MacOS so QCoreApplication::applicationDirPath()
finds it. MoltenVK is auto-discovered via SDL_GetBasePath() in that
directory, so no SDL_VULKAN_LIBRARY is required.

- src/launcher/Info.plist.in: minimal bundle plist (version from
  PROJECT_VERSION, LSMinimumSystemVersion 13.0).
- src/launcher/CMakeLists.txt: set MACOSX_BUNDLE, BUNDLE DESTINATION,
  install helper, re-sign helper with JIT entitlements, and invoke
  macdeployqt when available. Keep flat kyty_emulator for CLI.
- .github/workflows/build.yml: bundle MoltenVK into
  KytyPS5.app/Contents/MacOS when present, verify bundle artifacts
  (file/lipo/codesign), and handle bundle paths in the release zip.
- README.md: document bundle double-click and MoltenVK locations.

* launcher: fix bundle rpath for Qt frameworks

The bundle executable had @rpath references to Qt frameworks but no
LC_RPATH, causing dyld to abort at launch:

  Library not loaded: @rpath/QtConcurrent.framework
  Reason: no LC_RPATH's found

Set INSTALL_RPATH to @executable_path/../Frameworks and
BUILD_WITH_INSTALL_RPATH so the built and installed bundles
resolve Qt from Contents/Frameworks. Verified via otool -l
(LC_RPATH now present) and macdeployqt now succeeds without
"Cannot resolve rpath" errors.

* launcher: add Import game button

Add a prominent Import button to ConfigurationListWidget that lets
users select a game folder (containing eboot.bin) or a folder
containing multiple games via QFileDialog. Handles:

- Single game folder selected: adds its parent to game_dirs (Scan
  searches subdirectories, so parent is needed)
- Folder with multiple games: adds the selected folder
- Deduplication via PathKey/NormalizeGameDirectories, writes
  settings, rescans, and selects the imported game if found
- Shows info/warning dialogs when no games are found

UI: QToolButton with SP_DirOpenIcon and text Import beside the
existing toolbar, styled with a blue background for visibility.
Logic in ConfigurationListWidget::import_game().

* macOS: fix bundled loader and artifact packaging

* Revert "launcher: add Import game button"

This reverts commit 2f670ef95c.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:08:54 +04:00
GodsWill Dev ccddd6fb94 user: make the local profile configurable (#347)
user: make the local user ID configurable

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 04:27:49 +04:00
nmzik 62eaead3a3 add configurable Vulkan present modes
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik d7808d9cb4 add configurable local user name
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik 8267c422b5 launcher: add 1440p/2160p
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik 94325b5ed6 launcher: window title fix 2026-08-21 03:32:49 +02:00
Hashim Khan a4b970d97d launcher: explain unsupported mods-style patch JSON (#248)
When a _Patches file has no patches array (often a shadPS4/ETAHen mods
list), show a clear status instead of "Loaded 0 patch(es)". Fixes #174.
2026-08-18 14:22:40 +02:00
Hashim Khan 6bf69297c6 launcher: keep window open when game folder prompt is dismissed (#245)
Calling QApplication::quit() after the user closes the first-run game
folder dialog can segfault during nested modal shutdown. Leave the
launcher open so settings can still be configured. Fixes #121.
2026-08-18 04:18:56 +02:00
Hashim Khan bc2f077c37 launcher: quote emulator paths that contain spaces (#244)
* launcher: quote emulator paths that contain spaces

Run the Linux helper script as a bash file argument instead of bash -c,
and build a properly quoted cmd.exe /K command on Windows so install
folders like "Sony Playstation 5" still launch. Fixes #179.

* launcher: fix cmd command quoting

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-16 22:13:12 +02:00
nmzik d7013dc2b3 add left/right joystick remapping 2026-08-09 04:24:47 +02:00
nmzik 0bbe301120 add website/compatibility db 2026-08-09 04:08:32 +02:00
nmzik 26781e6fea fix(windows): add experimental guest red-zone protection.
Port the static instruction patcher from shadPS4.
2026-08-07 05:19:14 +02:00
DeathWhispers f06d7e6084 launcher: disable Vulkan validation by default
Keep validation opt-in while validation-layer errors remain fatal.

Refs #161
2026-08-04 22:09:40 +02:00
nmzik 0bbd0bdd99 fix launcher regression 2026-08-04 03:35:30 +02:00
nmzik 6396dc9a85 feat(input): add host input remapping
Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.

Based on the host input remapping work from PR #109.

Co-authored-by: DistantMyth <thetarun3@gmail.com>
2026-08-04 03:24:34 +02:00
nmzik a3a00464bc fix(launcher): focus emulator window on launch 2026-08-04 02:51:11 +02:00
nmzik 9304921132 add fullscreen mode 2026-08-04 02:26:50 +02:00
Ali Almohaya e8752aca7e feat: identify build provenance in window title (#159)
* feat: identify build provenance in window title

* fix: propagate generated version dependency

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-04 01:04:10 +02:00
nmzik 05d14f5421 system: add console language conf 2026-08-03 01:37:42 +02:00
nmzik 86a586025f renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
boykopovar c4134a95e2 Use repository root as CMake source directory (#153)
* feat(project): add root cmakelists for ide auto-detect

* cmake: use repository root as source directory

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-03 00:34:21 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
Stefanos Costa 2b9cba457e Linux: port the emulator to a working state on Linux (#117)
Linux: port the emulator to a working state
2026-07-29 00:25:58 +02:00
nmzik 8fe4765f9e ci: add macOS build workflow (#114)
* ci: add macOS build workflow

* macos: add POSIX compatibility guards

* ci: select Xcode 26 for macOS

* macos: add kernel POSIX compatibility

* launcher: support macOS process startup

* ci: fix macOS architecture verification

* ci: cache glslang on Windows

---------

Co-authored-by: Abdullah K. <akjee204@gmail.com>
2026-07-27 22:01:50 +02:00
nmzik f60f80b631 launcher: add local game patches (#111)
launcher: add game patches
2026-07-27 16:19:31 +02:00
nmzik c86d4b1f0d Fix linux compilation 2026-07-27 10:12:41 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00