nmzik
5125cd09c7
growable command buffer pool
2026-08-07 18:26:42 +02:00
nmzik
67cfec9063
shader: remove redundant runtime descriptor provenance walks (perf)
2026-08-07 18:08:40 +02:00
nmzik
81e52df7bf
precompute scissor rules (optimization)
2026-08-07 17:54:00 +02:00
nmzik
216c580d13
perf: limit high-resolution sleep busy-waiting
2026-08-07 17:44:55 +02:00
nmzik
7907a50817
minor optimizations
2026-08-07 09:26:37 +02:00
nmzik
26781e6fea
fix(windows): add experimental guest red-zone protection.
...
Port the static instruction patcher from shadPS4.
2026-08-07 05:19:14 +02:00
nmzik
ace549ab21
reduce complexity of buffer overlap detection
2026-08-06 23:46:47 +02:00
nmzik
0cbae39e41
remove double locking. small perf boost
2026-08-06 23:23:28 +02:00
nmzik
e9f5da27f8
gpu: implement polygon offset
...
Co-authored-by: Pouare514 <julienaulycee@gmail.com >
2026-08-06 22:02:19 +02:00
nmzik
3052dac82e
gpu: correct HS, PS, GS and compute resource register decoding
2026-08-06 21:21:47 +02:00
nmzik
2bb0483473
shader: add missing attributes
2026-08-06 20:32:14 +02:00
nmzik
389fd1e5be
refactor gpu: consolidate texture tile layout calculations
2026-08-06 20:03:42 +02:00
nmzik
a76f3ac2fe
gpu_defs: add missing layouts
2026-08-06 18:18:07 +02:00
nmzik
2fc4855f29
fix renderDoc
2026-08-06 16:55:53 +02:00
nmzik
869329ee68
renderer: minor optimizations
2026-08-05 19:08:18 +02:00
nmzik
b2963aa6e0
graphics: make DispatchDirect asynchronous
2026-08-05 14:49:45 +02:00
nmzik
9859b3e1d6
defer image refresh to final acquisition
2026-08-05 12:52:36 +02:00
nmzik
cd19fa283f
Implement IME dialog overlay
2026-08-05 05:14:16 +02:00
nmzik
b6af7c73ec
graphics: support Standard256B storage textures
2026-08-05 05:09:28 +02:00
nmzik
ac64d202af
shader: implement BUFFER_ATOMIC_FMAX
2026-08-05 02:59:28 +02:00
nmzik
df44ad3fac
shader: implement BUFFER_ATOMIC_FMIN, unhandled IR opcode now fails
2026-08-05 02:59:28 +02:00
nmzik
0a2f4814ac
refactor(shader): centralize opcode metadata and lookup paths
2026-08-05 02:59:28 +02:00
nmzik
e6b4707a5d
renderer: support R8 uint render targets
2026-08-05 02:59:28 +02:00
nmzik
9a3468e3a0
shader: implement V_MIN_U32
2026-08-05 02:59:28 +02:00
nmzik
73da43a7be
shader: implement V_CNDMASK_B32
2026-08-05 02:59:28 +02:00
nmzik
aa88d94755
shader: implement V_SUB_NC_U32
2026-08-05 02:59:27 +02:00
nmzik
822ca3c10b
shader: implement S_CMP_EQ_U64
2026-08-05 02:59:27 +02:00
nmzik
2b6fd699e7
shader: implement V_CMP_EQ_I64
2026-08-05 02:59:27 +02:00
nmzik
2f9fcc63c3
fix (agc): implement DCB context state operations
...
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-08-04 19:14:21 +02:00
nmzik
6396dc9a85
feat(input): add host input remapping
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Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.
Based on the host input remapping work from PR #109 .
Co-authored-by: DistantMyth <thetarun3@gmail.com >
2026-08-04 03:24:34 +02:00
nmzik
a3a00464bc
fix(launcher): focus emulator window on launch
2026-08-04 02:51:11 +02:00
nmzik
9304921132
add fullscreen mode
2026-08-04 02:26:50 +02:00
nmzik
c13a1d752b
renderer: remove duplicate vertex and index buffer rebind
2026-08-04 02:26:50 +02:00
nmzik
51d0e02543
perf: sync only GPU-dirty readbacks
2026-08-04 02:26:50 +02:00
Ali Almohaya
e8752aca7e
feat: identify build provenance in window title ( #159 )
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* feat: identify build provenance in window title
* fix: propagate generated version dependency
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-04 01:04:10 +02:00
nmzik
26f0c7b0bf
perf: reduce texture registration and lookup overhead
2026-08-03 08:18:05 +02:00
nmzik
53feb6cb19
graphics: log image descriptor specialization mismatches
2026-08-03 04:02:35 +02:00
nmzik
86a586025f
renderer: expand rectangle lists with tessellation
...
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik
06cbd602c1
graphics: preserve indirect instance state
2026-08-03 00:35:02 +02:00
nmzik
055d0920d7
renderer: allow array storage views at nonzero mips
2026-08-03 00:35:02 +02:00
nmzik
f2ee98fe31
renderer: separate tiled and linear texture capacities
2026-08-03 00:35:02 +02:00
nmzik
207cef9602
renderer: report invalid texture upload layout
2026-08-03 00:35:02 +02:00
nmzik
fb5ecec455
renderer: ignore stale stencil state for depth-only targets
2026-08-02 14:14:32 +02:00
nmzik
fc8d2a3b83
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
2026-08-02 13:26:29 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
b877b4be9c
graphics: perf - batch GPU page watcher updates at 4 MiB granularity
2026-08-02 08:39:50 +02:00
nmzik
9da7fc5dd6
renderer: minor optimizations
2026-08-02 08:34:44 +02:00
nmzik
da0d33224d
renderer: eliminate extra copy for small streaming buffers
2026-08-02 08:34:44 +02:00
nmzik
4631b96178
perf(gpu): run dirty-page validation only in debug builds
2026-08-02 04:58:56 +02:00
nmzik
44d7f2a3e8
shader cfg: handle shared early exits
...
Duplicate small shared exit tails so each selection gets its own merge block. This keeps overlapping early-exit ladders on structured SPIR-V and adds a regression test.
2026-08-02 03:16:08 +02:00