Commit Graph

13 Commits

Author SHA1 Message Date
BlackCAT ef4c5baf3a Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-03 14:19:32 +04:00
Louis b3e419ff11 shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap

* shader: share atomic emission and correct image barriers

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 01:15:53 +04:00
Senaxx 0d0b215fab shader: port 64-bit ALU and atomic opcodes 2026-10-02 00:51:15 +04:00
nmzik 337f432016 shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
2026-10-02 00:51:15 +04:00
nmzik 581dad7dd3 shader: implement RDNA2 FP64 equality comparisons
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-02 00:51:15 +04:00
nmzik 6799ecbc5b shader: add native 64-bit LDS OR with shared typed storage views 2026-09-29 19:13:33 +04:00
gohansharma79-svg 0a5774be7b shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-28 17:39:31 +04:00
nmzik 0791f921f6 UFC 5 in-game (#883)
* shader: release descriptor dependencies

* shader: simplify shared-exit control flow

* shader: fix scalar memory loads

* shader: fix LDS counter bounds

* renderer: skip inactive pixel shaders

* shader: respect FP32 mode in comparisons

* renderer: fix sampler border colors

* shader: resolve descriptors from control flow

* shader: resolve descriptors before resource planning

* shader: handle scalar guards for image bounds

* shader: handle reduced guards for image loops

* shader: fix wave guards and material indices

* shader: preserve scalar buffer offset alignment and carry

* shader: prove masked loop bounds across iteration transitions

* shader: preserve source and IR before resource tracking failures

* shader: track material keys selected from active lanes

* shader: remove obsolete post-dominator analysis

* shader: follow bounds guards through control-flow joins
2026-09-28 16:03:05 +04:00
nmzik 16b83a034c Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
2026-09-26 15:15:35 +04:00
nmzik cf268af839 Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum

Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: frans <francois.att@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
2026-09-26 15:15:35 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
nmzik 20e57994cf shader: reuse native emitters and simplify memory dispatch 2026-09-12 13:42:15 +04:00
nmzik 59ef88c959 shader: generate SPIR-V dispatch and marshal handler arguments 2026-09-12 13:42:15 +04:00