DecodePackedColorClear had no case for R8_UNORM/UINT, R8G8_UNORM/UINT and
R16_UINT, so a CMASK fast clear of such a render target was dropped and the
target kept its old contents. UFC 6 (PPSA23566) fast-clears an R8_UINT
region map this way every frame and then writes only part of it; a capture
showed the map never cleared. DWORD fills of these formats are decoded only
when every pixel in the word holds the same value.
Co-authored-by: 4wgycvn84p-afk <346802885+4wgycvn84p-afk@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* renderer: decode R32_SFLOAT packed colour clears
DecodePackedColorClear handled R32Uint, R32Sint and the 8/10-bit formats but fell through to the default false case for R32Sfloat. metadata_clear_supported then went false, the clear value was discarded, and the target kept its previous contents. Decode the packed word as float bits, matching DecodePackedDepthClear directly below, and reject non-finite patterns rather than materializing them.
* renderer: preserve all R32_SFLOAT clear bits
---------
Co-authored-by: nmzik <Nmzik@mail.ru>