EmK530
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59a1760427
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sampler: clamp mipLodBias to not be greater than maxSamplerLodBias
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2026-09-29 20:06:22 +04:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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9229c04ebf
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samplerCache: handle reserved sampler anisotropy ratios
Co-authored-by: EmK530 <admin@emk530.net>
Co-authored-by: Hamza Shakir <60213466+hamzashakir99@users.noreply.github.com>
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2026-09-27 15:46:25 +04:00 |
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nmzik
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1c68c94c05
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render: remove redundant cache setup
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2026-09-05 14:37:04 +04:00 |
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nmzik
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846002c5eb
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shader: fix invalid texture descriptors and add missing format
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2026-07-31 17:30:31 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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