Nawid3333
e93b4b0378
shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) ( #1578 )
...
* shader: support DS_CMPST_RTN_B32
Assassin's Creed Valhalla (PPSA01490, #281 ) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* shader: reject unsupported GDS compare-store variant
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-17 04:37:16 +02:00
Çağatay Güçlü
02ead0e2e1
shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2)
2026-10-17 04:09:54 +02:00
nmzik
9e41d8320a
shader: support returning 64-bit LDS max and compare-exchange
2026-10-13 21:33:50 +00:00
nmzik
af3011cd69
shader: add missing 64-bit integer image atomics
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:12:06 +04:00
nmzik
98557a83b6
shader: implement RDNA2 DS masked OR through shared atomic updates
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-04 18:39:34 +04:00
nmzik
f58014ff0e
shader: preserve wave-wide vector-store completion before publication
2026-10-04 18:39:34 +04:00
BlackCAT
ef4c5baf3a
Implement RDNA2 64-bit image atomic maximum
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-03 14:19:32 +04:00
Louis
b3e419ff11
shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP ( #952 )
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* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 01:15:53 +04:00
Senaxx
0d0b215fab
shader: port 64-bit ALU and atomic opcodes
2026-10-02 00:51:15 +04:00
nmzik
6799ecbc5b
shader: add native 64-bit LDS OR with shared typed storage views
2026-09-29 19:13:33 +04:00
nmzik
16b83a034c
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
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Shader: disable FP64 denorm preservation controls for now
2026-09-26 15:15:35 +04:00
nmzik
cf268af839
Shader: implement RDNA2 image atomic float maximum
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Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com >
Co-authored-by: frans <francois.att@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
2026-09-26 15:15:35 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
nmzik
3213934d42
shader: run merged geometry stages as mesh shaders
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 08:32:23 +04:00
GodsWill Dev
2fe5c150bc
shader: implement BUFFER_ATOMIC_CMPSWAP ( #357 )
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shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-03 23:34:34 +02:00
nmzik
b3c8f91a84
graphics: implement RDNA2 buffer atomic swap x2
2026-09-03 10:17:04 +02:00
nmzik
858c18468b
graphics: implement RDNA2 buffer atomic OR x2
2026-09-03 05:39:05 +02:00
Brandon Strong
2d5023fda2
shader: support IMAGE_ATOMIC_SWAP ( #456 )
2026-09-03 03:37:55 +02:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
85cf965d54
refactor(shader): centralize typed resource metadata
2026-08-21 03:32:47 +02:00
nmzik
c236ba713d
refactor(shader): preserve native wide shared operations
2026-08-21 03:32:47 +02:00
nmzik
5383972e96
refactor(shader): preserve native wide buffer operations
2026-08-21 03:32:47 +02:00
nmzik
3ea2099245
refactor(shader): simplify buffer access emission
2026-08-21 03:32:47 +02:00
nmzik
e1bcc298a0
refactor(shader): remove register-state compatibility paths
2026-08-21 03:32:47 +02:00
nmzik
b42380ced6
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00