nmzik
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ab8566591f
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shader: link multiple compute helpers without synthetic return loops
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2026-10-19 02:34:25 +02:00 |
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nmzik
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1818aae562
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shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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e026bfc9a2
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shader: let structurization own rollback on failure
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2026-09-12 13:42:15 +04:00 |
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nmzik
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c913951f7b
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shader: implement RDNA2 subvector loop mask and branch semantics
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2026-09-10 14:11:46 +04:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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4710522e87
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shader: canonicalize CFG loop headers
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2026-08-21 03:32:47 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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