nmzik
|
302240da70
|
shader: lower complete wave minima for sparse fragment subgroups
|
2026-10-14 18:03:48 +02:00 |
|
nmzik
|
892e70c8a1
|
graphics: bind unbound textures as native null descriptors
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2026-10-14 17:56:47 +02:00 |
|
nmzik
|
7c9da0e56f
|
shader: share finite texture selection through masked first-lane reads
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 17:29:49 +02:00 |
|
nmzik
|
6d6da57a95
|
shader: share formatted stores for GPU-selected signed byte records
|
2026-10-14 17:10:02 +02:00 |
|
nmzik
|
04cb4c6553
|
shader: separate exact descriptor row bounds from pointer offsets
|
2026-10-14 16:55:47 +02:00 |
|
nmzik
|
487bbf95fd
|
shader: share nested pointer-table image and sampler selection
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 16:40:15 +02:00 |
|
nmzik
|
3a925efddf
|
graphics: preserve sparse spans in rebased mip-tail views
|
2026-10-14 16:07:49 +02:00 |
|
nmzik
|
aeecc9343a
|
test: give native binding fixture valid nonempty buffer descriptors
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2026-10-14 16:02:33 +02:00 |
|
nmzik
|
8c7fe539b8
|
graphics: represent rebased contiguous mip-tail texture views
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:56:45 +02:00 |
|
nmzik
|
c88f05f7b5
|
graphics: share signed storage conversion and support R16 image writes
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:36:29 +02:00 |
|
nmzik
|
f3c017b168
|
shader: fold reads through empty scalar descriptor tables
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:17:03 +02:00 |
|
nmzik
|
4b549b9cb3
|
shader: prove constant post-tested image selector loops
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:11:12 +02:00 |
|
nmzik
|
9cc0bba80b
|
shader: bound GPU-selected record descriptors by scalar table geometry
|
2026-10-14 14:45:56 +02:00 |
|
nmzik
|
150bcb06a9
|
shader: share runtime buffer format conversion across loads
|
2026-10-14 14:29:40 +02:00 |
|
nmzik
|
280b87adec
|
shader: allow reverse left shifts to use shared SDWA partial writes
|
2026-10-14 05:20:23 +02:00 |
|
nmzik
|
26d326d1b0
|
shader: share bounded record descriptors for packed loads and byte stores
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 05:07:24 +02:00 |
|
nmzik
|
4cf5a96b79
|
shader: reuse prepared binding offsets and shared resource switch
|
2026-10-14 04:46:46 +02:00 |
|
nmzik
|
7bba785963
|
shader: load bytes and halfwords from GPU-selected buffers
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 04:35:21 +02:00 |
|
nmzik
|
8d18be71db
|
shader: decode upper-half byte stores through shared operand selection
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 04:20:02 +02:00 |
|
nmzik
|
6abfe3bbe4
|
shader: share formatted loads and support packed D16 XYZW buffers
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 04:09:57 +02:00 |
|
nmzik
|
1905b28b3c
|
shader: decode packed UNorm image loads through shared conversion
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 03:53:32 +02:00 |
|
nmzik
|
8e4c3b5e14
|
shader: prove finite masked selectors for writable buffer tables
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 03:48:26 +02:00 |
|
nmzik
|
be5915c248
|
graphics: skip GPU-clean empty indirect dispatches before shader preparation
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 03:36:33 +02:00 |
|
nmzik
|
9e41d8320a
|
shader: support returning 64-bit LDS max and compare-exchange
KytyPS5-2026-10-13-9e41d83
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
e998f21e71
|
shader: reuse EXEC proof contexts across shared predicate graphs
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
3197ef093c
|
test: align scalar image tables and buffer reads with PS5 semantics
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
fa0e81bfba
|
shader: zero out-of-range scalar descriptor reads
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
01ce973882
|
renderer: preserve guest writes to reused metadata buffers
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
f57d2c0965
|
shader: keep unbounded material selectors on bounded GPU heaps
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
735a229236
|
shader: preserve native types in indirect image tables
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
9ade7e3582
|
shader: prove inactive resources across masked traversal merges
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
259a40abfc
|
memory: honor sparse AMM unmaps and restore failed GPU ranges
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
f1577a5a94
|
shader: memoize bounded material record bit analysis
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
d08a6cef64
|
shader: specialize guarded packed material selectors
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
907c65f54c
|
shader: track material offsets scaled after lane selection
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
fe6499b86e
|
shader: preserve clamped scalar material selector provenance
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
6309ac838d
|
shader: restrict shared-list descriptor bounds to overlapping producers
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
19799b3079
|
shader: simplify invariant execution masks in descriptor proofs
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
4e16234d32
|
shader: bound signed image loops from their initial descriptor index
|
2026-10-13 21:33:50 +00:00 |
|
Ali Almohaya
|
3c9da9c3f4
|
graphics: decode both channels of RG32 float metadata clears
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
ff6dffe298
|
graphics: decode packed unsigned float CMASK register clears
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
5f6dc0a8d0
|
shader: stream tile bitmaps within their fixed descriptor domain
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
34893dd8c8
|
shader: recognize unconditional predicates in implication proofs
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
50595d1c13
|
shader: recover counted image rows through private LDS spills
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
717c54e085
|
gpu: match complete NOP marker tags and ignore opaque payloads
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:33:50 +00:00 |
|
nmzik
|
31b7be9ff2
|
graphics: materialize fast clears before sampling reused targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
40692dfb64
|
graphics: copy sparse buffer uploads through resident mappings
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
9a3aca963a
|
shader: combine image execution masks with descriptor branch bounds
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
1fa79d5cac
|
shader: specialize bounded pointer and packed image tables
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
c9ec82e32e
|
shader: factor live execution guards before resource planning
|
2026-10-13 21:27:07 +00:00 |
|