Senaxx
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56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
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e7c8bcb3a4
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recompiler: deduplication cleanup
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2026-08-18 03:53:44 +02:00 |
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nmzik
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0f3540b1ff
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shader: unify stage input metadata
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2026-08-18 03:53:44 +02:00 |
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nmzik
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4e343408dc
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graphics: size compute LDS from shader state
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2026-08-18 03:53:43 +02:00 |
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nmzik
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83ee040b4d
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graphics: specialize invariant indirect image tables
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2026-08-18 03:53:43 +02:00 |
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nmzik
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86a586025f
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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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2026-08-03 00:35:02 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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da6cee924b
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Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
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2026-07-18 06:21:00 +02:00 |
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nmzik
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f4b52cea2b
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Implement vertex swizzle
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2026-07-18 03:36:09 +02:00 |
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nmzik
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0abe03af94
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Support reverse RGBA16F render targets
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2026-07-17 12:54:28 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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