chenxiao
0bb2bdad17
Skip clean memory tracker ranges during buffer synchronization
2026-10-03 14:19:33 +04:00
nmzik
0ec3655f1c
Clear single-mip color targets reused from cached mip chains
2026-10-03 14:19:33 +04:00
nmzik
190608ae20
Publish consumed color metadata without invalidating pooled images
2026-10-03 14:19:32 +04:00
nmzik
ebe401d052
Preserve image contents across unrelated buffer alias writes
2026-10-03 14:19:32 +04:00
BlackCAT
0d4f993358
Keep reused BC5 textures in their own guest layout
2026-10-03 14:19:32 +04:00
BlackCAT
ef4c5baf3a
Implement RDNA2 64-bit image atomic maximum
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-03 14:19:32 +04:00
Hamza Shakir
e6cb880adb
Clamp compute LDS to the device limit and ignore unopenable gamepads
2026-10-03 04:27:38 +04:00
nmzik
e317465d8a
fix linux CI ( #972 )
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* fix linux CI
* Fix indirect image initialization in materialization tests
2026-10-02 17:20:12 +04:00
nmzik
95c89229ad
Remove dead shader instruction cycles with linear liveness traversal
2026-10-02 15:49:43 +04:00
nmzik
7804eef9b6
Lower finite GPU-selected image descriptors through shared indirect bindings
2026-10-02 15:37:17 +04:00
Devran Cosmo Uenal
82a2f4ad42
controller: cycle DualSense speaker volume, vibration and trigger intensity in game ( #946 )
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* controller: cycle DualSense speaker volume, vibration and trigger intensity in game
Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.
Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* Clean up controller settings test captures and formatting
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 15:11:34 +04:00
Pyxellator
e1be2ead54
DualSense haptics and controller speaker sound bluethooth ( #969 )
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* pad: send DualSense speaker and haptic audio over Bluetooth
* ci: fix Opus clang-cl build and macOS memory tracker test
* docs: remove Bluetooth notes from project README
* pad: keep Bluetooth audio work off emulation timing path
* pad: smooth DualSense speaker audio on USB and Bluetooth
* tests: find available macOS guest range for page manager
* pad: keep haptic waveform when Bluetooth queue overflows
* audio: reject zero output sample frequency
* Simplify DualSense audio routing and fix Bluetooth batching
---------
Co-authored-by: Codex <codex@openai.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 14:55:00 +04:00
nmzik
39e23ac92e
Publish synchronous buffer downloads inline after ordered completion
2026-10-02 13:24:03 +04:00
nmzik
a67a033ff8
Remove redundant tracking lock checks from the hot path
2026-10-02 13:24:03 +04:00
nmzik
28f29b8e6f
Inline common IR operands and share storage with Phi pairs
2026-10-02 13:24:03 +04:00
Mr.Hakkuh
70a475ec8c
audio: fix popping and time-stretching in output ( #966 )
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fix audio accumulated timing drift
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 13:22:38 +04:00
Louis
b3e419ff11
shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP ( #952 )
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* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-02 01:15:53 +04:00
nmzik
b86cf0a820
Reuse pipelines when inactive blend settings change
2026-10-02 00:52:49 +04:00
nmzik
f29bd0fe35
Reuse whole-wave ballot and first-lane SPIR-V results
2026-10-02 00:51:15 +04:00
nmzik
64eea6b32d
Reuse vertex shaders across equivalent vertex buffer layouts
2026-10-02 00:51:15 +04:00
nmzik
706eec3ca9
add tests
2026-10-02 00:51:15 +04:00
nmzik
35759e48cf
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
nmzik
6409be2874
shader: respect branch reachability when refreshing scalar resources
2026-10-02 00:51:15 +04:00
Senaxx
0d0b215fab
shader: port 64-bit ALU and atomic opcodes
2026-10-02 00:51:15 +04:00
nmzik
11001c97f7
shader: add distinct mesh shader type
2026-10-02 00:51:15 +04:00
nmzik
337f432016
shader: execute PS5 BVH intersections and local FLAT stacks
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Jean-Philippe <github@meunier.jp >
2026-10-02 00:51:15 +04:00
nmzik
581dad7dd3
shader: implement RDNA2 FP64 equality comparisons
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Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-02 00:51:15 +04:00
nmzik
64dcbe0ea1
shader: decode the combined conditional-debug branch
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-10-02 00:51:15 +04:00
nmzik
0ecd32299c
shader: cache registered code identities instead of parsing legacy footers
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-02 00:51:15 +04:00
nmzik
c2f8e64f6d
graphics: reuse texture conversion scratch buffers across uploads
2026-10-02 00:51:15 +04:00
nmzik
44ba657573
renderer: validate depth swizzles by available channels
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Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-02 00:51:15 +04:00
nmzik
bc193f5272
shader: V_CMPX_LT_I16 + fix SDWA with SEXT
2026-09-30 20:49:20 +04:00
Senaxx
48b52d31b5
libs: libScePngEnc on stb_image_write
2026-09-30 17:06:41 +04:00
nmzik
840b9f5753
Fix unnecessary queue drains in predication and suspend points
2026-09-30 16:51:40 +04:00
nmzik
18a5f04d05
graphics: retain oversized readbacks through GPU completion
...
Co-authored-by: Mac <me@itsmemac.com >
2026-09-29 21:56:38 +04:00
nmzik
c045f08904
ampr: schedule address waits without blocking other priorities
...
Co-authored-by: Mac <me@itsmemac.com >
2026-09-29 21:56:38 +04:00
nmzik
f9fd400dbb
memory: validate sparse uploads against the guest address-space owner
2026-09-29 21:56:38 +04:00
nmzik
650dc1e0af
graphics: upload streamed texture mips from sparse reservations
2026-09-29 21:56:15 +04:00
nmzik
73615c31ff
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
...
Co-authored-by: EmK530 <admin@emk530.net >
2026-09-29 19:52:40 +04:00
nmzik
6799ecbc5b
shader: add native 64-bit LDS OR with shared typed storage views
2026-09-29 19:13:33 +04:00
nmzik
35c4dca2ce
shader: add V_CMPX_NLE_F16 opcode
2026-09-29 19:13:33 +04:00
nmzik
e57c37fa9c
graphics: consume vertex semantics directly from shader metadata
2026-09-29 13:57:32 +04:00
nmzik
0fbeac6d3f
graphics: compact shader keys and hash packed pipeline state
2026-09-29 13:57:32 +04:00
nmzik
37501b5a78
graphics: stream clean guest buffers without backing-store lookups
2026-09-29 13:57:32 +04:00
nmzik
b43bf9f7fb
graphics: store vertex attribute bindings without duplicated arrays
2026-09-29 13:57:32 +04:00
nmzik
8e42e99788
graphics: batch release labels without redundant submissions
2026-09-29 13:57:32 +04:00
GodsWill Dev
62a0222e24
tests: cover 1D-array color render targets ( #377 )
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* tests: cover 1D-array color render targets
* tests: build shader regressions on Windows CI
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-29 01:48:56 +04:00
Saif Malik
6f241bef49
Fix macOS aggregate test build ( #536 )
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* tests: add Darwin memory test support
* tests: fix x86_64 aggregate test build
* tests: verify macOS memory and shader tests
* tests: validate macOS death-test setup before fork
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-29 01:43:28 +04:00
Matthew Hurley
21d7e8e1f0
tests: run the saveexec mask cases in a populated subgroup ( #876 )
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tests: run saveexec masks in a populated subgroup
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
2026-09-29 01:42:11 +04:00
Matthew Hurley
49db3ea54c
tests: skip rasterization cases instead of aborting the suite on limited GPUs ( #875 )
...
tests: skip rasterization cases on limited GPUs
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com >
2026-09-29 01:41:37 +04:00