nmzik
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66cc2fe26d
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Track depth and stencil attachment feedback across graphics stages
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
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2026-09-24 11:13:33 +04:00 |
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nmzik
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bce8924dd6
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Use dynamic stencil state
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2026-09-14 20:29:20 +04:00 |
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nmzik
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c725ec50ff
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graphics: clean up draw setup
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2026-09-08 21:26:58 +04:00 |
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nmzik
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2a54310876
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render: fix depth write state before choosing layouts
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
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2026-09-07 07:12:58 +04:00 |
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nmzik
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dda628ca81
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render: simplify command and resource ownership
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2026-09-06 04:05:35 +04:00 |
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nmzik
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ccd19b3e56
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render: choose depth layouts independently of load clears
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
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2026-09-06 03:35:56 +04:00 |
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GodsWill Dev
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6453bafd1d
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renderer: ignore inactive stencil registers for depth-only targets (#425)
graphics: ignore inactive Hi-Stencil state
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-08-31 22:39:44 +04:00 |
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nmzik
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65871a53a6
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graphics: collapse redundant Vulkan and command buffer types
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2026-08-27 06:22:15 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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142b3c20fa
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graphics: unify buffer bindings and depth target handling
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2026-07-27 10:12:41 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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f9af3d15ff
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Split renderState header
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2026-07-17 14:04:59 +02:00 |
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