nmzik
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8b81f665a2
|
shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
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2026-10-14 21:19:38 +02:00 |
|
nmzik
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ceccd746d8
|
shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 20:29:48 +02:00 |
|
nmzik
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892e70c8a1
|
graphics: bind unbound textures as native null descriptors
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2026-10-14 17:56:47 +02:00 |
|
nmzik
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8c7fe539b8
|
graphics: represent rebased contiguous mip-tail texture views
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:56:45 +02:00 |
|
nmzik
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c88f05f7b5
|
graphics: share signed storage conversion and support R16 image writes
Co-authored-by: fxpw <fxpw@outlook.com>
|
2026-10-14 15:36:29 +02:00 |
|
nmzik
|
56738aa4e1
|
shader: sample packed normalized images with one bilinear gather
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
c11254a996
|
shader: share format conversion for packed normalized image stores
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
aec8c88755
|
graphics: support signed 32-bit image atomic descriptors
|
2026-10-13 21:27:07 +00:00 |
|
Ali Almohaya
|
460a196fca
|
shader: emit dynamic sample offsets with the enabled maintenance8 feature
|
2026-10-13 21:27:07 +00:00 |
|
nmzik
|
8f7d745383
|
graphics: simplify image usage and dirty state
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2026-10-13 21:27:07 +00:00 |
|
nmzik
|
f28c0fccb2
|
texture: preserve guest DCC metadata for comparison depth aliases
Co-authored-by: netwarex <mail@pety.me>
|
2026-10-11 18:53:01 +02:00 |
|
nmzik
|
5559cfcbb2
|
renderer: optimize tiling and reuse centralized image layouts
|
2026-10-10 03:27:13 +02:00 |
|
nmzik
|
3e9f88bf79
|
shader: isolate SWAPPC work from ordinary shader paths
|
2026-10-09 17:27:07 +02:00 |
|
nmzik
|
1818aae562
|
shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
|
2026-10-09 15:06:39 +00:00 |
|
nmzik
|
97fda7b10f
|
renderer: bind prepared buffer descriptors without copying
|
2026-10-09 01:49:18 +02:00 |
|
nmzik
|
e1ac893a0c
|
shader: collect usage once and emit descriptor slots directly
|
2026-10-09 02:17:38 +04:00 |
|
nmzik
|
b38b7454a6
|
Preserve vertex export locations for mixed pixel interpolation
|
2026-10-08 22:05:53 +04:00 |
|
nmzik
|
470669c677
|
graphics: make raw image synchronization an opt-in setting
|
2026-10-07 21:17:35 +04:00 |
|
Claxten
|
743fdc6990
|
graphics: synchronize raw storage reads with GPU image aliases
|
2026-10-07 21:17:35 +04:00 |
|
nmzik
|
e5dcfdb87b
|
graphics: bound unbounded buffer reads and writes (#1066)
Co-authored-by: João Lobo <joaodlobo@gmail.com>
|
2026-10-06 00:35:02 +04:00 |
|
nmzik
|
984010227f
|
graphics: make depth bounds dynamic to reuse pipelines
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-06 00:35:02 +04:00 |
|
nmzik
|
94e7d239dd
|
gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
96011cc5c9
|
gpu: share pipelines when color and alpha blend equations match
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
b0bbaef1eb
|
gpu: store large compute shared memory in device buffers
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
0ee8800905
|
shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
0bef3fc0d3
|
gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-10-05 02:24:51 +04:00 |
|
Çağatay Güçlü
|
a2f851788f
|
gpu: create texture views before rebinding overlapping images
|
2026-10-05 02:24:51 +04:00 |
|
nmzik
|
c3f4962715
|
shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
783d9f8d6b
|
shader: read descriptor dependencies from the native raw buffer source
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
57cf086886
|
shader: synchronize GPU-written descriptor dependencies through buffer cache
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
3ba0e971e9
|
shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
8b05b6730e
|
shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
7f158c656e
|
Share sampler descriptor snapshots across native variants
|
2026-10-03 17:31:15 +04:00 |
|
frans
|
bd611bfe15
|
Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-03 14:19:33 +04:00 |
|
BlackCAT
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
|
Hamza Shakir
|
e6cb880adb
|
Clamp compute LDS to the device limit and ignore unopenable gamepads
|
2026-10-03 04:27:38 +04:00 |
|
nmzik
|
8fa116eeb1
|
Remove redundant per-dispatch checks and buffer resets
|
2026-10-03 04:22:39 +04:00 |
|
nmzik
|
b86cf0a820
|
Reuse pipelines when inactive blend settings change
|
2026-10-02 00:52:49 +04:00 |
|
nmzik
|
64eea6b32d
|
Reuse vertex shaders across equivalent vertex buffer layouts
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
6409be2874
|
shader: respect branch reachability when refreshing scalar resources
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
73615c31ff
|
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
|
2026-09-29 19:52:40 +04:00 |
|
nmzik
|
6d6666819a
|
graphics: serialize pipeline cache through its renderer owner
|
2026-09-29 13:57:32 +04:00 |
|
nmzik
|
0fbeac6d3f
|
graphics: compact shader keys and hash packed pipeline state
|
2026-09-29 13:57:32 +04:00 |
|
nmzik
|
b43bf9f7fb
|
graphics: store vertex attribute bindings without duplicated arrays
|
2026-09-29 13:57:32 +04:00 |
|
nmzik
|
4cf456fb77
|
graphics: retain buffer names across draw bindings
|
2026-09-28 22:17:43 +04:00 |
|
nmzik
|
2016f8e2fe
|
gpu: address extended guest memory without widening dense cache tables
|
2026-09-28 18:01:49 +04:00 |
|
nmzik
|
0791f921f6
|
UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
|
2026-09-28 16:03:05 +04:00 |
|
nmzik
|
041874f663
|
Graphics: resolve equivalent terminal mip views without expanding backing
|
2026-09-27 11:04:19 +04:00 |
|
Pcniado
|
bec67b7863
|
Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition
* shader: support unsigned FFBH subword sources
* shader: apply cube-face result scaling
* shader: prune buffer reads proven out of bounds
* net: implement send and receive exports with shared socket handling
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-09-27 02:13:30 +04:00 |
|