Commit Graph

7 Commits

Author SHA1 Message Date
Ali Almohaya 6a0a666a41 loader: keep the output and log of a game LoadExec relaunches (#1480)
* loader: keep the output of a process LoadExec relaunches

LoadExec on Windows starts a new emulator process and exits the current
one. The new process was created without a console and without the
standard handles, so everything it printed was lost: a redirected log of
a game that relaunches itself ended at the relaunch.

Hand the new process the standard input, output and error handles,
inheriting only those, and let it share the console when there is one.

* loader: flush output before LoadExec starts the new program

On Windows, LoadExec flushed the C streams only after the new process
had been created, so output the old process still held could appear
after the new one's first lines. On Linux they were not flushed at all
before exec, which discards them.

Flush the log and every stream before starting the new program.

* loader: continue the log file across LoadExec

With --printf-direction File, the program LoadExec starts is given the
same --printf-output-file and opened it anew, emptying it. Everything
the first program had logged, its LoadExec line included, was lost.

LoadExec now sets KYTY_RELAUNCHED for the program it starts, which then
appends to the log file instead of replacing it. On Linux the variable
goes into the environment passed to exec rather than this process's
own, which other threads may be reading.

* loader: show LoadExec switches on the console

LoadExec logged the program it switched to only when guest output was
logged, and then only into the log: on a console the new program's
startup output followed the old one's without anything marking where
one program ended and the next began.

Write the switch to the console as well as the log, with the program's
arguments.
2026-10-16 03:01:17 +02:00
nmzik 8cecaf4e30 Merge PR #716: Fix Unicode paths on Windows
Preserve native Windows paths for filesystem operations, command-line options,
and game icons. Complete Unicode handling in recursive file listings and file
logging, restore unmounting by host directory, and extend regression coverage.

Original implementation by Augusto Domingos (@AghastyGD); retain all five of
his PR commits and include the reviewed follow-up fixes.

Closes #714

Co-authored-by: Augusto Domingos <augustodomingosvasco@gmail.com>
2026-09-20 02:14:22 +04:00
nmzik 86414760e6 Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik 7c5473400e config: simplify logging and profiler options. Change to Mailbox 2026-09-12 14:41:34 +04:00
nmzik 4980efa9b7 refactor(subsystems&ime): RAII lifecycle 2026-08-11 16:12:38 +02:00
Abdullah K. 31ea0081a9 perf: skip LOGF formatting when logging is silent
LOGF/LOGF_COLOR always ran fmt::sprintf even when the output was discarded; at
emulator log volume the formatting alone costs frames. Add Log::IsSilent() and
short-circuit before formatting. Behavior-preserving on all platforms (it only
skips work whose result is thrown away); before init it reports non-silent so
early logs still print.

(cherry picked from commit 1749e0fc68ae4290055fb12f72c9bb4baf466190)
2026-07-27 14:21:03 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00