nmzik
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5940e623d5
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gpu: fix 10-11-11 render-target storage
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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c3f4962715
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shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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0ce84e59b6
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gpu: limit buffer readback to requested dirty pages
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2026-10-04 18:39:34 +04:00 |
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nmzik
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783d9f8d6b
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shader: read descriptor dependencies from the native raw buffer source
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2026-10-04 18:39:34 +04:00 |
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nmzik
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57cf086886
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shader: synchronize GPU-written descriptor dependencies through buffer cache
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2026-10-04 18:39:34 +04:00 |
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nmzik
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3ba0e971e9
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shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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8b05b6730e
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shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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068d7621db
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graphics: preserve stencil view layers through uploads and clears
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2026-10-04 18:39:34 +04:00 |
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nmzik
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e4aca7a60b
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shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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42a315f0e4
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graphics: trace direct dispatches at their recording tick
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2026-10-04 18:39:34 +04:00 |
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nmzik
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7f158c656e
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Share sampler descriptor snapshots across native variants
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2026-10-03 17:31:15 +04:00 |
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nmzik
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8b0cc79acf
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Preserve native slices when PS5 volume texture depth grows
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2026-10-03 17:31:15 +04:00 |
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frans
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bd611bfe15
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Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-03 14:19:33 +04:00 |
|
chenxiao
|
0bb2bdad17
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Skip clean memory tracker ranges during buffer synchronization
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2026-10-03 14:19:33 +04:00 |
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nmzik
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0ec3655f1c
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Clear single-mip color targets reused from cached mip chains
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2026-10-03 14:19:33 +04:00 |
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nmzik
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190608ae20
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Publish consumed color metadata without invalidating pooled images
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2026-10-03 14:19:32 +04:00 |
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nmzik
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ebe401d052
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Preserve image contents across unrelated buffer alias writes
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2026-10-03 14:19:32 +04:00 |
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BlackCAT
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0d4f993358
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Keep reused BC5 textures in their own guest layout
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2026-10-03 14:19:32 +04:00 |
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BlackCAT
|
ef4c5baf3a
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Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-03 14:19:32 +04:00 |
|
Hamza Shakir
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e6cb880adb
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Clamp compute LDS to the device limit and ignore unopenable gamepads
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2026-10-03 04:27:38 +04:00 |
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nmzik
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8fa116eeb1
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Remove redundant per-dispatch checks and buffer resets
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2026-10-03 04:22:39 +04:00 |
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nomolao2-cell
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89792a3bca
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Improve Hades II compatibility (#964)
Fix Hades II startup and color clears
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-10-02 14:37:49 +04:00 |
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nmzik
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39e23ac92e
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Publish synchronous buffer downloads inline after ordered completion
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2026-10-02 13:24:03 +04:00 |
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nmzik
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a67a033ff8
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Remove redundant tracking lock checks from the hot path
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2026-10-02 13:24:03 +04:00 |
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nmzik
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a9620f98f4
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Query dirty region bits without constructing temporary snapshots
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2026-10-02 13:24:03 +04:00 |
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nmzik
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4428640b44
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add one time log for BDA
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2026-10-02 00:53:51 +04:00 |
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nmzik
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b86cf0a820
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Reuse pipelines when inactive blend settings change
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2026-10-02 00:52:49 +04:00 |
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nmzik
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64eea6b32d
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Reuse vertex shaders across equivalent vertex buffer layouts
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2026-10-02 00:51:15 +04:00 |
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nmzik
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6409be2874
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shader: respect branch reachability when refreshing scalar resources
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2026-10-02 00:51:15 +04:00 |
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nmzik
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11001c97f7
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shader: add distinct mesh shader type
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2026-10-02 00:51:15 +04:00 |
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nmzik
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337f432016
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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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c2f8e64f6d
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graphics: reuse texture conversion scratch buffers across uploads
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2026-10-02 00:51:15 +04:00 |
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nmzik
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44ba657573
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renderer: validate depth swizzles by available channels
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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18a5f04d05
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graphics: retain oversized readbacks through GPU completion
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-29 21:56:38 +04:00 |
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nmzik
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650dc1e0af
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graphics: upload streamed texture mips from sparse reservations
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2026-09-29 21:56:15 +04:00 |
|
EmK530
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59a1760427
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sampler: clamp mipLodBias to not be greater than maxSamplerLodBias
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2026-09-29 20:06:22 +04:00 |
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nmzik
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73615c31ff
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graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
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2026-09-29 19:52:40 +04:00 |
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nmzik
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6d6666819a
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graphics: serialize pipeline cache through its renderer owner
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2026-09-29 13:57:32 +04:00 |
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nmzik
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0fbeac6d3f
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graphics: compact shader keys and hash packed pipeline state
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2026-09-29 13:57:32 +04:00 |
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nmzik
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5e4f6afc30
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graphics: build color target descriptors in place
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2026-09-29 13:57:32 +04:00 |
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nmzik
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37501b5a78
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graphics: stream clean guest buffers without backing-store lookups
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2026-09-29 13:57:32 +04:00 |
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nmzik
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b43bf9f7fb
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graphics: store vertex attribute bindings without duplicated arrays
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2026-09-29 13:57:32 +04:00 |
|
João Lobo
|
539c0f7bf8
|
graphics: restore block image storage usage where the device supports it (#894)
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2026-09-29 01:57:25 +04:00 |
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nmzik
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8e61798bfd
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graphics: honor CPU ownership in image dirty-region queries
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2026-09-28 22:17:43 +04:00 |
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nmzik
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6ee1bf9db0
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graphics: trust image-local readback validity
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2026-09-28 22:17:43 +04:00 |
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nmzik
|
4cf456fb77
|
graphics: retain buffer names across draw bindings
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2026-09-28 22:17:43 +04:00 |
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nmzik
|
2016f8e2fe
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gpu: address extended guest memory without widening dense cache tables
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2026-09-28 18:01:49 +04:00 |
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nmzik
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0791f921f6
|
UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
|
9229c04ebf
|
samplerCache: handle reserved sampler anisotropy ratios
Co-authored-by: EmK530 <admin@emk530.net>
Co-authored-by: Hamza Shakir <60213466+hamzashakir99@users.noreply.github.com>
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2026-09-27 15:46:25 +04:00 |
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nmzik
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0f1ff37f23
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Graphics: materialize CMASK clears before publishing expanded metadata
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2026-09-27 15:05:46 +04:00 |
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