nmzik
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0df20eb300
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fix opcode regression
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2026-08-18 03:53:42 +02:00 |
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nmzik
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5bfdf4267e
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Optimize decoder
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2026-08-18 03:53:42 +02:00 |
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nmzik
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28a913894d
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graphics: implement RDNA2 64-bit first-set-bit
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2026-08-18 03:53:42 +02:00 |
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nmzik
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13e87a8e58
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graphics: implement RDNA2 alignbyte shader opcode
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2026-08-18 03:53:42 +02:00 |
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nmzik
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09fec6815f
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shader: handle disabled RDNA2 traps
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2026-08-18 03:53:42 +02:00 |
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nmzik
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00bd19194a
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shader: mask vector carry outputs by exec
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2026-08-18 03:53:42 +02:00 |
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nmzik
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4a7bc55afa
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shader: implement RDNA2 subrev borrow
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2026-08-18 03:53:42 +02:00 |
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nmzik
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9c316e6988
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shader: implement RDNA2 v_cmp_gt_u64
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2026-08-18 03:53:42 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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nmzik
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9a76719544
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gpu: validate depth and cube texture descriptors
Accept SDK-valid depth sampler modulation and validate cube storage images as complete six-layer groups.
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2026-08-11 16:45:32 +02:00 |
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nmzik
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472c8213db
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gpu: accept CB/DB release without GL2 writeback
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2026-08-11 16:12:38 +02:00 |
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nmzik
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4980efa9b7
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refactor(subsystems&ime): RAII lifecycle
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2026-08-11 16:12:38 +02:00 |
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nmzik
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21aa7b66ce
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graphics: replace raw GPU enum values with typed formats
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2026-08-11 16:12:38 +02:00 |
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nmzik
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11b95bed20
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graphics: simplify render target format and color mapping resolution
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2026-08-11 16:12:38 +02:00 |
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nmzik
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698c9f802f
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renderer: remove global BufferCache locking
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2026-08-08 08:02:35 +02:00 |
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nmzik
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1d5f3c8f66
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gpu emulation: remove unnecessary Vulkan synchronization
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2026-08-08 01:21:03 +02:00 |
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nmzik
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ec78afb966
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Revert "gpu: queue AGC suspend points"
This reverts commit 90bf3c9236.
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2026-08-07 23:58:09 +02:00 |
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nmzik
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90bf3c9236
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gpu: queue AGC suspend points
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2026-08-07 21:02:31 +02:00 |
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nmzik
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5125cd09c7
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growable command buffer pool
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2026-08-07 18:26:42 +02:00 |
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nmzik
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26781e6fea
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fix(windows): add experimental guest red-zone protection.
Port the static instruction patcher from shadPS4.
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2026-08-07 05:19:14 +02:00 |
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nmzik
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ace549ab21
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reduce complexity of buffer overlap detection
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2026-08-06 23:46:47 +02:00 |
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nmzik
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0cbae39e41
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remove double locking. small perf boost
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2026-08-06 23:23:28 +02:00 |
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nmzik
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e9f5da27f8
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gpu: implement polygon offset
Co-authored-by: Pouare514 <julienaulycee@gmail.com>
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2026-08-06 22:02:19 +02:00 |
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nmzik
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389fd1e5be
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refactor gpu: consolidate texture tile layout calculations
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2026-08-06 20:03:42 +02:00 |
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nmzik
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9859b3e1d6
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defer image refresh to final acquisition
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2026-08-05 12:52:36 +02:00 |
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nmzik
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b6af7c73ec
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graphics: support Standard256B storage textures
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2026-08-05 05:09:28 +02:00 |
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nmzik
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ac64d202af
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shader: implement BUFFER_ATOMIC_FMAX
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2026-08-05 02:59:28 +02:00 |
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nmzik
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df44ad3fac
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shader: implement BUFFER_ATOMIC_FMIN, unhandled IR opcode now fails
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2026-08-05 02:59:28 +02:00 |
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nmzik
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e6b4707a5d
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renderer: support R8 uint render targets
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2026-08-05 02:59:28 +02:00 |
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nmzik
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9a3468e3a0
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shader: implement V_MIN_U32
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2026-08-05 02:59:28 +02:00 |
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nmzik
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73da43a7be
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shader: implement V_CNDMASK_B32
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2026-08-05 02:59:28 +02:00 |
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nmzik
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aa88d94755
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shader: implement V_SUB_NC_U32
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2026-08-05 02:59:27 +02:00 |
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nmzik
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822ca3c10b
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shader: implement S_CMP_EQ_U64
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2026-08-05 02:59:27 +02:00 |
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nmzik
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2b6fd699e7
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shader: implement V_CMP_EQ_I64
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2026-08-05 02:59:27 +02:00 |
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nmzik
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2f9fcc63c3
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fix (agc): implement DCB context state operations
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
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2026-08-04 19:14:21 +02:00 |
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nmzik
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51d0e02543
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perf: sync only GPU-dirty readbacks
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2026-08-04 02:26:50 +02:00 |
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nmzik
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26f0c7b0bf
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perf: reduce texture registration and lookup overhead
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2026-08-03 08:18:05 +02:00 |
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nmzik
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86a586025f
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renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
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2026-08-03 00:35:02 +02:00 |
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nmzik
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055d0920d7
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renderer: allow array storage views at nonzero mips
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2026-08-03 00:35:02 +02:00 |
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nmzik
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f2ee98fe31
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renderer: separate tiled and linear texture capacities
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2026-08-03 00:35:02 +02:00 |
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nmzik
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fb5ecec455
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renderer: ignore stale stencil state for depth-only targets
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2026-08-02 14:14:32 +02:00 |
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nmzik
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fc8d2a3b83
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guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
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2026-08-02 13:26:29 +02:00 |
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nmzik
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59b8fad341
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graphics: support 3D color render targets
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2026-08-02 09:38:57 +02:00 |
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nmzik
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b877b4be9c
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graphics: perf - batch GPU page watcher updates at 4 MiB granularity
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2026-08-02 08:39:50 +02:00 |
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nmzik
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f830d6b2e4
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renderer: remove legacy code left from refactoring
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2026-07-31 23:13:48 +02:00 |
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nmzik
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d68a477276
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renderer: broaden compatibility
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2026-07-31 22:24:56 +02:00 |
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nmzik
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846002c5eb
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shader: fix invalid texture descriptors and add missing format
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2026-07-31 17:30:31 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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68be13345a
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fix(shader): support multisampled depth image loads
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2026-07-31 11:36:12 +02:00 |
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nmzik
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167da0abe0
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shader: fix readlane/writelane for inactive host lanes
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2026-07-31 11:36:12 +02:00 |
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