nmzik
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bb5edbd490
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shader: expose graphics compute queue fields to GETREG
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2026-10-09 15:06:39 +00:00 |
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nmzik
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1818aae562
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shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
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nmzik
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973809cde0
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shader: retain bounded scalar material image selectors
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2026-10-09 15:06:39 +00:00 |
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nmzik
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71c7261740
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shader: share indirect texture dispatch with image loads
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2026-10-09 15:06:39 +00:00 |
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nmzik
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5b68a26cce
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shader: keep scalar payload and terminal conditions on the GPU
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2026-10-09 15:06:39 +00:00 |
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nmzik
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3b1a94707a
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shader: capture only memory-dependent resource predicates
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2026-10-09 15:06:39 +00:00 |
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nmzik
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488c0acae9
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shader: resolve writable descriptors selected by immutable branches
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2026-10-09 15:06:39 +00:00 |
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nmzik
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4c8fc53a85
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agc: support one-word NOP reservations and share packet sizing
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2026-10-09 14:02:06 +02:00 |
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nmzik
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a31e2cd361
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shader: BUFFER_LOAD_SHORT_D16_HI
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2026-10-09 12:57:04 +02:00 |
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nmzik
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1bd282ec0a
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shader: BUFFER_LOAD_SHORT_D16
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2026-10-09 12:57:04 +02:00 |
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nmzik
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1fc520cd62
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shader: FLAT_STORE_DWORD
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2026-10-09 12:57:04 +02:00 |
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nmzik
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7b9997baea
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shader: fold exact float class masks into native NaN predicates
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2026-10-09 02:54:21 +02:00 |
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nmzik
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393257eaae
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shader: classify float NaNs with one magnitude comparison
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2026-10-09 02:54:21 +02:00 |
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nmzik
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13e3ca314c
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shader: unpack buffer offsets from one load per packed word
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2026-10-09 02:54:21 +02:00 |
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nmzik
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b4853a0e08
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shader: preserve export vectors instead of rebuilding scalar components
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2026-10-09 02:54:21 +02:00 |
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nmzik
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ee4dd90649
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shader: emit native integer operations and remove signedness casts
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2026-10-09 02:54:21 +02:00 |
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nmzik
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3df456675d
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shader: own control flow on IR blocks with direct targets
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2026-10-09 01:59:41 +02:00 |
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nmzik
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8abf99c56e
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shader: emit bounded SPIR-V operands without temporary vectors
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2026-10-09 01:58:39 +02:00 |
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nmzik
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7c6121cba5
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shader: build CFG labels and targets from ordered storage
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2026-10-09 01:55:50 +02:00 |
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nmzik
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46997dfc7a
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shader: retain resource type IDs in SPIR-V emission state
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2026-10-09 01:55:50 +02:00 |
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nmzik
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97fda7b10f
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renderer: bind prepared buffer descriptors without copying
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2026-10-09 01:49:18 +02:00 |
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nmzik
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dbe5353f3a
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shader: eliminate retained SRT lookup aliases
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2026-10-09 01:44:34 +02:00 |
|
nmzik
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e1ac893a0c
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shader: collect usage once and emit descriptor slots directly
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2026-10-09 02:17:38 +04:00 |
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nmzik
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b35cdc39b7
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shader: append deferred Phi operands directly to SPIR-V storage
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2026-10-09 01:40:52 +04:00 |
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nmzik
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52dbc724f8
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shader: store SPIR-V definitions directly in IR nodes
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2026-10-09 01:40:41 +04:00 |
|
Mac
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2f4b8a335d
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shader: allow SDWA byte destinations for bitwise VOP2 ops
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2026-10-08 22:12:05 +04:00 |
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nmzik
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b38b7454a6
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Preserve vertex export locations for mixed pixel interpolation
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2026-10-08 22:05:53 +04:00 |
|
Romain Hedouin
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79a91ecfaf
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graphics: cache the macOS thread id in TrackingSpinLock (#1169)
Every lock and unlock called pthread_mach_thread_np. Cache it per thread like the Linux branch does.
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2026-10-08 03:18:49 +04:00 |
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nmzik
|
420bb51d6c
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fix regression 9f83fd5f0c
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2026-10-08 02:42:14 +04:00 |
|
shadowbeat070
|
9f25e3c23e
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shader: support partial SDWA multiply and byte-source moves
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2026-10-08 01:10:49 +04:00 |
|
shadowbeat070
|
7881c69a54
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shader: decode v_cmp_class_f16
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2026-10-08 01:10:49 +04:00 |
|
shadowbeat070
|
9e666e4dd2
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shader: support scalar byte sign extension
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2026-10-08 01:10:49 +04:00 |
|
nmzik
|
4d10ea17a0
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graphics: streamline staging-buffer writes
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2026-10-07 22:48:42 +04:00 |
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nmzik
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006875ed4f
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graphics: pause memory-tracking spin loops
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2026-10-07 22:47:50 +04:00 |
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nmzik
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a87889f032
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graphics: process upload regions in one traversal
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2026-10-07 22:47:50 +04:00 |
|
nmzik
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190f838ea4
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shader: preserve workgroup bounds for scalar image descriptor tables
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2026-10-07 21:25:53 +04:00 |
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nmzik
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470669c677
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graphics: make raw image synchronization an opt-in setting
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
dd754065d8
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graphics: preserve full tiled array backing in image-to-buffer copies
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
743fdc6990
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graphics: synchronize raw storage reads with GPU image aliases
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
9f83fd5f0c
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graphics: apply indirect draw offsets to guest user SGPRs
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
5297abb7ac
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shader: run non-amplifying NGG programs in mesh workgroups
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
a8beac190f
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shader: evaluate scalar branch decisions across the complete guest wave
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
b96871e2bf
|
shader: unpack compressed SNORM16 color exports as normalized signed values
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
21a1346e27
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graphics: route compact color exports through CB_SHADER_MASK
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2026-10-07 21:17:35 +04:00 |
|
Claxten
|
3ba6ebae81
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shader: initialize perspective sample barycentrics at SampleId
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2026-10-07 20:44:46 +04:00 |
|
nmzik
|
fbf6ae400c
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graphics: preserve depth array layout during storage reinterpretation
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2026-10-07 20:44:46 +04:00 |
|
Pipe530
|
d2413fc2eb
|
trophies: add viewer inspector and wrap toast titles
|
2026-10-07 17:22:44 +04:00 |
|
nmzik
|
96eb681b90
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shader: add V_MIN3_U16 opcode
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2026-10-07 16:22:30 +04:00 |
|
nmzik
|
26cce9909a
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shader: add BUFFER_LOAD_FORMAT_D16_X opcode
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2026-10-07 16:22:30 +04:00 |
|
nmzik
|
5af370c257
|
shader: add BUFFER_STORE_FORMAT_D16_X opcode
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2026-10-07 16:22:30 +04:00 |
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