nmzik
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5b826c6e4a
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shader: emit native 64-bit operations where compatible
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2026-10-05 20:41:03 +04:00 |
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nmzik
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7a0e1dafd7
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shader: classify native half values with shared operand decoding
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2026-10-05 18:39:31 +04:00 |
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nmzik
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af3011cd69
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shader: add missing 64-bit integer image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-05 04:12:06 +04:00 |
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nmzik
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d8be245c22
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shader: separate legacy FP32 MAD rounding from fused FMA
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-05 04:11:48 +04:00 |
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nmzik
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8274e517b2
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shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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98557a83b6
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shader: implement RDNA2 DS masked OR through shared atomic updates
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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c17fa5b936
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shader: implement RDNA2 DS forward lane permute
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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284d58d1d5
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shader: implement RDNA2 double-precision fractional part
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2026-10-04 18:39:34 +04:00 |
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nmzik
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e4aca7a60b
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shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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f58014ff0e
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shader: preserve wave-wide vector-store completion before publication
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2026-10-04 18:39:34 +04:00 |
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BlackCAT
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ef4c5baf3a
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Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-03 14:19:32 +04:00 |
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Louis
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b3e419ff11
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shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-10-02 01:15:53 +04:00 |
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Senaxx
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0d0b215fab
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shader: port 64-bit ALU and atomic opcodes
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2026-10-02 00:51:15 +04:00 |
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nmzik
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337f432016
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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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581dad7dd3
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shader: implement RDNA2 FP64 equality comparisons
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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6799ecbc5b
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shader: add native 64-bit LDS OR with shared typed storage views
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2026-09-29 19:13:33 +04:00 |
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gohansharma79-svg
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0a5774be7b
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shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-28 17:39:31 +04:00 |
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nmzik
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0791f921f6
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UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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cf268af839
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Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: frans <francois.att@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
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2026-09-26 15:15:35 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
|
20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
|
59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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