Nawid3333
e93b4b0378
shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) ( #1578 )
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* shader: support DS_CMPST_RTN_B32
Assassin's Creed Valhalla (PPSA01490, #281 ) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* shader: reject unsupported GDS compare-store variant
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-17 04:37:16 +02:00
nmzik
9202bddad2
recognize verified pattern fills
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Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com >
2026-10-17 04:09:54 +02:00
Çağatay Güçlü
02ead0e2e1
shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2)
2026-10-17 04:09:54 +02:00
NeySlim
4f1f3b1bb3
shader: make the f32 clamp modifier turn NaN into 0
2026-10-17 04:09:53 +02:00
nmzik
d01633e18e
Revert "Fix scalar buffer reads across sparse guest mappings"
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This reverts commit d7974dc763 .
2026-10-16 19:13:36 +02:00
nmzik
d7974dc763
Fix scalar buffer reads across sparse guest mappings
2026-10-16 18:20:31 +02:00
shadowbeat070
d58aefde49
renderer: reduce synchronization and allocation overhead
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Performance changes from #1495 :
- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
shadowbeat070
57b161019d
shader: honor front-face input format
2026-10-16 12:57:27 +02:00
opcod3
13e4c315b6
agc: Cleanup names so they match NIDs ( #1508 )
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* agc: Cleanup names so they match NIDs
Simple commit tidying up libSceAgc function names so they match their
NIDs. This just a tidy-up commit that makes it more obvious what each
function is.
* agc: Preserve unknown fused shader size name
2026-10-16 02:16:19 +02:00
NeySlim
c6b8210d7c
test: fix the Linux and Windows CI test builds ( #1504 )
2026-10-16 01:43:24 +02:00
nmzik
a5ceb48184
agc: encode acquire-memory byte ranges in standard packets
2026-10-15 23:34:42 +02:00
nmzik
f7226ca7dc
graphics: emit PS5 register object and primitive IDs to RT7
2026-10-15 22:28:01 +02:00
nmzik
2caf2f7e4e
shader: retain runtime count bounds for finite descriptor choices
2026-10-15 22:28:01 +02:00
nmzik
e291589177
shader: resolve GPU-selected parent pointers and bounded child image tables
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
2285a25182
shader: prove narrowing loop masks through shared implication analysis
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
a50e4de389
shader: recognize reversed unsigned greater-than resource bounds
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
232e2f2593
shader: bound waterfall buffer descriptors with same-lane guards
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
b4406b0467
graphics: render packed 11-11-10 UNorm targets with exact rounding
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
2a4ccaa5d5
shader: share proven selector domains for paired images and samplers
2026-10-15 22:28:01 +02:00
nmzik
5916a184cc
shader: preserve affine image heap candidate domains
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
81169d77ea
shader: materialize compact image and paired sampler tables
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
1d3fd07fe6
shader: share indirect buffer format geometry lookup
2026-10-15 22:28:01 +02:00
nmzik
279bc95941
graphics: track HTile clears across PS5 depth array slices
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
bb2d6dbeb3
shader: share scalar condition results with direct subgroup votes
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:01 +02:00
nmzik
c1f6838e40
shader: share repeated raw indirect buffer load bodies
2026-10-15 22:28:01 +02:00
nmzik
6455546f26
shader: admit bounded multi-component formatted buffer loads
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
dcc642551f
graphics: classify signed byte textures for native sampling
2026-10-15 22:28:00 +02:00
nmzik
dd429ef858
shader: decode high-half formatted buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
bc2664cefa
shader: decode comparison gathers with explicit LOD
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-15 22:28:00 +02:00
nmzik
8b81f665a2
shader: separate indirect buffer candidates from tracked root limits
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 21:19:38 +02:00
nmzik
1039c54f5d
shader: share indirect buffer array access after an empty root
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 21:17:44 +02:00
nmzik
2f6ee0e91d
shader: support RDNA2 high-half short buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 20:55:50 +02:00
nmzik
166b9a5eea
test: dispatch null texture coverage with the intended wave size
2026-10-14 20:47:25 +02:00
nmzik
5313181ecf
shader: bound workgroup selector prefixes from runtime starting indices
2026-10-14 20:39:25 +02:00
nmzik
ceccd746d8
shader: resolve workgroup-selected descriptor prefixes from dispatch arguments
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 20:29:48 +02:00
nmzik
4843d8d942
shader: support packed D16 XYZW formatted buffer stores
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 19:35:08 +02:00
nmzik
c914435f20
shader: plan finite GPU-selected RGBA16 buffer stores
2026-10-14 19:13:16 +02:00
nmzik
b6da068313
shader: preserve typed candidates for unfiltered indirect image access
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 18:57:26 +02:00
nmzik
127cf8d46f
shader: route image stores through shared indirect descriptor access
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 18:39:40 +02:00
nmzik
e0586cc85a
shader: decode unsigned byte loads into preserved low halves
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 18:21:58 +02:00
nmzik
302240da70
shader: lower complete wave minima for sparse fragment subgroups
2026-10-14 18:03:48 +02:00
nmzik
892e70c8a1
graphics: bind unbound textures as native null descriptors
2026-10-14 17:56:47 +02:00
nmzik
7c9da0e56f
shader: share finite texture selection through masked first-lane reads
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 17:29:49 +02:00
nmzik
6d6da57a95
shader: share formatted stores for GPU-selected signed byte records
2026-10-14 17:10:02 +02:00
nmzik
487bbf95fd
shader: share nested pointer-table image and sampler selection
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 16:40:15 +02:00
nmzik
3a925efddf
graphics: preserve sparse spans in rebased mip-tail views
2026-10-14 16:07:49 +02:00
nmzik
8c7fe539b8
graphics: represent rebased contiguous mip-tail texture views
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:56:45 +02:00
nmzik
c88f05f7b5
graphics: share signed storage conversion and support R16 image writes
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:36:29 +02:00
nmzik
f3c017b168
shader: fold reads through empty scalar descriptor tables
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:17:03 +02:00
nmzik
4b549b9cb3
shader: prove constant post-tested image selector loops
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-10-14 15:11:12 +02:00