nmzik
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6cfde37e98
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avoid extra allocations
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2026-09-17 20:35:36 +04:00 |
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nmzik
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697b18b366
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replace ByteBuffer with std::vector
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2026-09-17 20:35:36 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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44f982bca7
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render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
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2026-09-06 08:00:59 +04:00 |
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nmzik
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e1366eb91d
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graphics: resolve Standard4KB color targets
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2026-08-18 03:53:44 +02:00 |
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nmzik
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21aa7b66ce
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graphics: replace raw GPU enum values with typed formats
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2026-08-11 16:12:38 +02:00 |
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nmzik
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389fd1e5be
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refactor gpu: consolidate texture tile layout calculations
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2026-08-06 20:03:42 +02:00 |
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nmzik
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a720b28b7f
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graphics: cleanup
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2026-07-23 23:21:26 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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b51d4322cc
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Add GPU tilers/tests
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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aa99796d8a
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Fix Standard64KB 16-bit texture swizzle
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2026-07-18 03:43:25 +02:00 |
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nmzik
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f136c46519
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preserve DB_DEPTH_SIZE_XY and add tiled readback
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2026-07-17 23:04:51 +02:00 |
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nmzik
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a290a06ea5
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Support Standard64KB color render targets
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2026-07-17 12:57:40 +02:00 |
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nmzik
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0d7c7510d7
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Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
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2026-07-16 19:58:11 +02:00 |
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nmzik
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ceb7c6765e
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Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
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2026-07-16 19:58:11 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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