Commit Graph

11 Commits

Author SHA1 Message Date
nmzik 8589731a27 Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik 44f982bca7 render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-06 08:00:59 +04:00
nmzik 21aa7b66ce graphics: replace raw GPU enum values with typed formats 2026-08-11 16:12:38 +02:00
nmzik 389fd1e5be refactor gpu: consolidate texture tile layout calculations 2026-08-06 20:03:42 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik b51d4322cc Add GPU tilers/tests 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik f136c46519 preserve DB_DEPTH_SIZE_XY and add tiled readback 2026-07-17 23:04:51 +02:00
nmzik a290a06ea5 Support Standard64KB color render targets 2026-07-17 12:57:40 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00