Juan Pablo Farias
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6aa3846fb2
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feat: add an in-game performance panel (#1090)
Add in-game performance panel
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-10-17 14:47:51 +02:00 |
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Ali Almohaya
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460a196fca
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shader: emit dynamic sample offsets with the enabled maintenance8 feature
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2026-10-13 21:27:07 +00:00 |
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nmzik
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1029511bbc
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add depth to color copy
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-11 09:31:31 +02:00 |
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BlackCAT
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ef4c5baf3a
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Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-03 14:19:32 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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9d550fbffa
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graphics: fix last provoking vertex on PS5
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2026-09-08 21:26:59 +04:00 |
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nmzik
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80a18e82b7
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graphics: simplify image allocation
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2026-09-08 21:26:58 +04:00 |
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nmzik
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ac3156df3a
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graphics: fix Vulkan BC image compatibility checks`
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2026-09-07 23:41:19 +02:00 |
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nmzik
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056dcee70c
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graphics: simplify buffer allocations
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2026-09-07 15:00:52 +04:00 |
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nmzik
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2097ebb414
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render: support overlapping fragment depth feedback
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2026-09-07 11:15:47 +04:00 |
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nmzik
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ad935311f0
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Revert "render: add depth attachment feedback support"
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2026-09-07 07:01:53 +04:00 |
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nmzik
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f880c58ccc
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render: add depth attachment feedback support
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
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2026-09-07 04:25:10 +04:00 |
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nmzik
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1eb13dfa5e
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render: call Vulkan diagnostics and capability checks directly
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2026-09-06 04:11:46 +04:00 |
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nmzik
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4c769dfbf9
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render: simplify buffer and memory tracking ownership
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2026-09-06 03:46:34 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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65871a53a6
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graphics: collapse redundant Vulkan and command buffer types
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2026-08-27 06:22:15 +02:00 |
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nmzik
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26c4168160
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refactor(renderer): simplify buffer and texture cache ownership
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2026-08-21 20:11:38 +02:00 |
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nmzik
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d8a4c83cc7
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format src and tests with clang-format
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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dbcb444c05
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unify graphics and compute on one Vulkan queue
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2026-07-22 17:44:38 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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728b5b7d01
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fix: render-target aliases were synchronously read back and copied through host memory twice
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2026-07-21 07:37:52 +02:00 |
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nmzik
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999f87576e
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graphics: add native PS5 MSAA and safe image allocation reuse
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2026-07-21 07:37:52 +02:00 |
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nmzik
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cbc11d2eaf
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Refactor graphics #1
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2026-07-19 00:54:31 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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601c82a031
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format source files
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2026-07-18 09:01:52 +02:00 |
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nmzik
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62a92abc66
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refactor cache/split responsibilities
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2026-07-18 06:16:14 +02:00 |
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nmzik
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94f85bc98a
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centralize swizzles
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2026-07-18 01:41:44 +02:00 |
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nmzik
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f136c46519
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preserve DB_DEPTH_SIZE_XY and add tiled readback
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2026-07-17 23:04:51 +02:00 |
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nmzik
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1416131a0a
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Support reciprocal ABGR sampled views
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2026-07-17 12:55:33 +02:00 |
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nmzik
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bf1ea80bd9
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fix eop/flipping
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2026-07-17 01:50:43 +02:00 |
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nmzik
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ae86249765
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Support layered PS5 image alias transitions
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2026-07-16 21:56:09 +02:00 |
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nmzik
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9bed3bddd6
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Support packed RGB10 sampled render-target views
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2026-07-16 19:58:11 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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