nmzik
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3902b42096
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shader: share direct and conditional branch classification
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2026-09-10 14:11:46 +04:00 |
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nmzik
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ef0155636a
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shader: support single and split NGG shaders for PPSA11142
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2026-09-08 21:26:59 +04:00 |
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nmzik
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72963b01e1
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shader: remove redundant decoder and translator state
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2026-09-08 21:26:59 +04:00 |
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nmzik
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2c5060e14f
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shader: remove masked-value pass and normalize ancillary fields
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2026-09-07 11:12:48 +04:00 |
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nmzik
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ace877ce28
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shader: lower FMASK loads before binding images
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2026-09-06 06:42:23 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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fb4d97e8a9
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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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2026-09-03 21:52:02 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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96c64d113e
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shader: trust recompiler stage metadata
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2026-08-31 10:30:58 +04:00 |
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nmzik
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66ca225c76
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shader: require explicit recompiler resource data
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2026-08-31 10:26:08 +04:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
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ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
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3e25eb0998
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Fix wave64 LDS synchronization on subgroup32 hosts
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2026-08-23 00:46:37 +02:00 |
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nmzik
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d581703ab4
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shader: preserve folded control-flow values
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2026-08-22 03:31:59 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
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Senaxx
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56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
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4710522e87
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shader: canonicalize CFG loop headers
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2026-08-21 03:32:47 +02:00 |
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nmzik
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87166eed94
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refactor(shader): reduce dispatcher state overhead
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2026-08-21 03:32:47 +02:00 |
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nmzik
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5383972e96
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refactor(shader): preserve native wide buffer operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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3ea2099245
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refactor(shader): simplify buffer access emission
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2026-08-21 03:32:47 +02:00 |
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nmzik
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d34e30d892
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refactor(shader): emit SPIR-V declarations on demand
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2026-08-21 03:32:47 +02:00 |
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Senaxx
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7e42513faf
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perf(shader): cache analysis (#259)
perf(shader): cache SPIR-V requirement analysis
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-08-19 00:50:13 +02:00 |
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nmzik
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377fb8f50a
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shader: use ISA-style decoder opcode names
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2026-08-18 03:53:45 +02:00 |
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nmzik
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5970c4ef95
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shader_recompiler: remove legacy SPIR-V emitter
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2026-08-18 03:53:44 +02:00 |
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nmzik
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0f3540b1ff
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shader: unify stage input metadata
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2026-08-18 03:53:44 +02:00 |
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nmzik
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83ee040b4d
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graphics: specialize invariant indirect image tables
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2026-08-18 03:53:43 +02:00 |
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nmzik
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b42380ced6
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shader_recompiler: add SSA
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2026-08-18 03:53:41 +02:00 |
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nmzik
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ac64d202af
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shader: implement BUFFER_ATOMIC_FMAX
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2026-08-05 02:59:28 +02:00 |
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nmzik
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df44ad3fac
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shader: implement BUFFER_ATOMIC_FMIN, unhandled IR opcode now fails
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2026-08-05 02:59:28 +02:00 |
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nmzik
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167da0abe0
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shader: fix readlane/writelane for inactive host lanes
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2026-07-31 11:36:12 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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a720b28b7f
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graphics: cleanup
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2026-07-23 23:21:26 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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42f634a751
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fix fetch shader V_SAD_U32, video-out buffer overlap
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2026-07-21 07:37:52 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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