nmzik
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cb378365e1
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renderer: avoid allocating for dirty range probes
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2026-08-23 19:22:17 +02:00 |
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nmzik
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30fa9dddc5
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renderer: respect buffer ownership in image downloads
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2026-08-23 19:22:17 +02:00 |
|
nmzik
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4d8d3b6d25
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renderer: batch buffer cache uploads
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2026-08-23 19:22:17 +02:00 |
|
nmzik
|
523cc17ffe
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renderer: keep small buffer uploads nonblocking
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2026-08-23 19:22:17 +02:00 |
|
nmzik
|
825e5f1162
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renderer: defer clean buffer destruction on unmap
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2026-08-23 19:22:17 +02:00 |
|
nmzik
|
3c016bead1
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renderer: defer texture destruction on unmap
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2026-08-23 17:08:59 +02:00 |
|
nmzik
|
17c2b4cc7d
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fix regression TryReadBacking
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2026-08-21 22:45:40 +02:00 |
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nmzik
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26c4168160
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refactor(renderer): simplify buffer and texture cache ownership
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2026-08-21 20:11:38 +02:00 |
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nmzik
|
342fae06a6
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graphics: name game Vulkan resources in debug dumps
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2026-08-21 04:48:43 +02:00 |
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nmzik
|
8021150ea2
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graphics: preserve coherent layered depth layouts
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2026-08-21 03:32:48 +02:00 |
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nmzik
|
22bdafecbb
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graphics: preserve raw D16 uint texture reads
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2026-08-21 03:32:48 +02:00 |
|
nmzik
|
5ad7d0ebc2
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graphics: grow undersized render target backings
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2026-08-21 03:32:48 +02:00 |
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nmzik
|
5d83ce82af
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renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-08-18 19:10:36 +02:00 |
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nmzik
|
c59a4565bc
|
renderer: simplify texture cache queries
Remove the duplicate texture page-overlap check and avoid shared-owner refcount traffic for already validated query candidates.
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2026-08-18 03:53:45 +02:00 |
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nmzik
|
79e424182b
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renderer: simplify image buffer owner lookup
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
fe867d03f6
|
renderer: remove duplicate buffer containment checks
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
ae4e695425
|
renderer: remove duplicate texture candidate checks
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
6407add888
|
renderer: align texture overlap retirement
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2026-08-18 03:53:45 +02:00 |
|
nmzik
|
840d742230
|
renderer: align buffer synchronization flow
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
a798e12d7f
|
renderer: reuse buffer overlap merge for images
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
d80e914b34
|
renderer: align buffer overlap merging
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
395c34ecab
|
renderer: recreate insufficient texture cache matches
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
1e8317159e
|
renderer: align maybe-dirty image handling
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
d0e08496be
|
renderer: handle clean DMA copies before overlap checks
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
e24f29d514
|
renderer: diagnostics
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
146253afb6
|
renderer&guest_gpu: minor cleanup
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
547b9b96cc
|
graphics: upload sparse PRT image backing
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
4f1bc505cc
|
graphics: support depth-tiled color targets
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
21aa7b66ce
|
graphics: replace raw GPU enum values with typed formats
|
2026-08-11 16:12:38 +02:00 |
|
nmzik
|
4cd6132758
|
gpu: allow byte-granular memory DMA
|
2026-08-09 05:31:18 +02:00 |
|
nmzik
|
698c9f802f
|
renderer: remove global BufferCache locking
|
2026-08-08 08:02:35 +02:00 |
|
nmzik
|
ace549ab21
|
reduce complexity of buffer overlap detection
|
2026-08-06 23:46:47 +02:00 |
|
nmzik
|
0cbae39e41
|
remove double locking. small perf boost
|
2026-08-06 23:23:28 +02:00 |
|
nmzik
|
389fd1e5be
|
refactor gpu: consolidate texture tile layout calculations
|
2026-08-06 20:03:42 +02:00 |
|
nmzik
|
9859b3e1d6
|
defer image refresh to final acquisition
|
2026-08-05 12:52:36 +02:00 |
|
nmzik
|
51d0e02543
|
perf: sync only GPU-dirty readbacks
|
2026-08-04 02:26:50 +02:00 |
|
nmzik
|
26f0c7b0bf
|
perf: reduce texture registration and lookup overhead
|
2026-08-03 08:18:05 +02:00 |
|
nmzik
|
f2ee98fe31
|
renderer: separate tiled and linear texture capacities
|
2026-08-03 00:35:02 +02:00 |
|
nmzik
|
207cef9602
|
renderer: report invalid texture upload layout
|
2026-08-03 00:35:02 +02:00 |
|
nmzik
|
fc8d2a3b83
|
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
|
2026-08-02 13:26:29 +02:00 |
|
nmzik
|
59b8fad341
|
graphics: support 3D color render targets
|
2026-08-02 09:38:57 +02:00 |
|
nmzik
|
b877b4be9c
|
graphics: perf - batch GPU page watcher updates at 4 MiB granularity
|
2026-08-02 08:39:50 +02:00 |
|
nmzik
|
9da7fc5dd6
|
renderer: minor optimizations
|
2026-08-02 08:34:44 +02:00 |
|
nmzik
|
da0d33224d
|
renderer: eliminate extra copy for small streaming buffers
|
2026-08-02 08:34:44 +02:00 |
|
nmzik
|
f830d6b2e4
|
renderer: remove legacy code left from refactoring
|
2026-07-31 23:13:48 +02:00 |
|
nmzik
|
846002c5eb
|
shader: fix invalid texture descriptors and add missing format
|
2026-07-31 17:30:31 +02:00 |
|
nmzik
|
d8a4c83cc7
|
format src and tests with clang-format
|
2026-07-31 11:36:12 +02:00 |
|
nmzik
|
2f5396c6a5
|
Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking
* add unknwon flag
* Fix macOS guest address-space reservation
|
2026-07-31 03:07:17 +02:00 |
|
nmzik
|
3965d41d36
|
texture_cache: fix exact-match reuse across different tile modes
|
2026-07-30 00:10:40 +02:00 |
|
nmzik
|
8a244677d7
|
fix(renderer): resolve delayed GPU page faults through buffer and texture caches
|
2026-07-29 18:47:19 +02:00 |
|