nmzik
d08a6cef64
shader: specialize guarded packed material selectors
2026-10-13 21:33:50 +00:00
nmzik
907c65f54c
shader: track material offsets scaled after lane selection
2026-10-13 21:33:50 +00:00
nmzik
fe6499b86e
shader: preserve clamped scalar material selector provenance
2026-10-13 21:33:50 +00:00
nmzik
6309ac838d
shader: restrict shared-list descriptor bounds to overlapping producers
2026-10-13 21:33:50 +00:00
nmzik
19799b3079
shader: simplify invariant execution masks in descriptor proofs
2026-10-13 21:33:50 +00:00
nmzik
4e16234d32
shader: bound signed image loops from their initial descriptor index
2026-10-13 21:33:50 +00:00
nmzik
5f6dc0a8d0
shader: stream tile bitmaps within their fixed descriptor domain
2026-10-13 21:33:50 +00:00
nmzik
34893dd8c8
shader: recognize unconditional predicates in implication proofs
2026-10-13 21:33:50 +00:00
nmzik
50595d1c13
shader: recover counted image rows through private LDS spills
2026-10-13 21:33:50 +00:00
nmzik
9a3aca963a
shader: combine image execution masks with descriptor branch bounds
2026-10-13 21:27:07 +00:00
nmzik
1fa79d5cac
shader: specialize bounded pointer and packed image tables
2026-10-13 21:27:07 +00:00
nmzik
c9ec82e32e
shader: factor live execution guards before resource planning
2026-10-13 21:27:07 +00:00
nmzik
2f88a0a3b2
shader: elide bitcasts between identical physical types
2026-10-13 21:27:07 +00:00
nmzik
7e884f55e0
shader: reuse dominating descriptor loads across image samples
2026-10-13 21:27:07 +00:00
nmzik
d70cbd4184
shader: bound descriptor worklists by their finite bit masks
2026-10-13 21:27:07 +00:00
nmzik
ed1195d1e7
shader: prove descriptor bounds from simplified image EXEC predicates
2026-10-13 21:27:07 +00:00
nmzik
25e1cc7ec9
shader: preserve descriptor bounds through guarded branch joins
2026-10-13 21:27:07 +00:00
nmzik
a287a54f26
shader: prove guarded descriptor counts for interleaved image records
2026-10-13 21:27:07 +00:00
nmzik
56738aa4e1
shader: sample packed normalized images with one bilinear gather
2026-10-13 21:27:07 +00:00
nmzik
c11254a996
shader: share format conversion for packed normalized image stores
2026-10-13 21:27:07 +00:00
nmzik
aec8c88755
graphics: support signed 32-bit image atomic descriptors
2026-10-13 21:27:07 +00:00
nmzik
68d7bc94e2
shader: correlate masked first-lane material rows
2026-10-13 21:27:07 +00:00
nmzik
8ee31abd9d
shader: bound indirect image selectors by counted scalar rows
2026-10-13 21:27:07 +00:00
nmzik
9a7c54da58
shader: share formatted buffer payload reads across format conversions
2026-10-13 21:27:07 +00:00
nmzik
5dc6914688
shader: lower bounded UInt formatted buffer copies to shared stores
2026-10-13 21:27:07 +00:00
nmzik
e2c8b61de6
shader: remove unreachable mixed image specialization paths
2026-10-13 21:27:07 +00:00
nmzik
145578ac03
shader: materialize image keys from proven GPU bitmap subsets
2026-10-13 21:27:07 +00:00
nmzik
f01a3750d4
shader: validate indirect image operands at each typed access
2026-10-13 21:27:07 +00:00
nmzik
0e9c77b0a2
shader: bound material selectors by proven one-wave LDS append lists
2026-10-13 21:27:07 +00:00
nmzik
d692d8ee08
shader: preserve full region addresses for LDS and GDS reads and writes
2026-10-13 21:27:07 +00:00
Ali Almohaya
460a196fca
shader: emit dynamic sample offsets with the enabled maintenance8 feature
2026-10-13 21:27:07 +00:00
nmzik
652154aead
shader: merge typed image candidates as raw vectors with shared sampler variants
2026-10-13 21:27:07 +00:00
nmzik
49ebbfd627
shader: prove descending image ranges and prune impossible register selectors
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
7688093ca3
shader: resolve GPU scalar image selectors within buffer bounds
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
df08b83287
shader: propagate late constants through affected IR users
2026-10-13 21:27:07 +00:00
nmzik
fa68e104ea
shader: fold full wave64 masks before register predication
2026-10-13 21:27:07 +00:00
nmzik
fd66f580b4
shader: resolve packed buffer selectors with shared indexed stores
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
984cfcebd1
shader: emit native texel offsets using sample execution context
...
Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
nmzik
df0412afb5
shader: preserve shared predicates during resource plan extraction
...
Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
netwarex
4c87dbebb2
shader: select indirect texture descriptors for image gathers
2026-10-11 18:53:01 +02:00
nmzik
16a7fe689a
fix windows compilation (2) ( #1411 )
...
* fix windows compialtion (2)
* loader: guard LoadExec close_range path with __linux__ for macOS
---------
Co-authored-by: ReverendOzmund <catmilker@proton.me >
2026-10-11 11:11:02 +02:00
nmzik
4084a008ea
fix windows compilation
2026-10-11 07:53:59 +02:00
nmzik
f848d2761b
add srt walker
2026-10-11 09:31:31 +02:00
nmzik
cf77fb4353
shader: initialize NGG vertex count from active native invocations
2026-10-11 01:05:56 +02:00
Mac
679be25c37
shader: recognize remaining disabled debug branches
2026-10-10 04:31:55 +02:00
fxpw
fa56c5eae9
shader: add scalar zero-bit count and search operations
2026-10-10 04:31:55 +02:00
foufouadi
3b9e176b70
shader: support VOP1/VOP2 DPP8 fetch-inactive
2026-10-10 04:31:55 +02:00
Bartlomiej Wolynczyk
053f5fd3cc
shader: emit DPP row_share instead of an identity move
2026-10-10 04:31:55 +02:00
popcoder565
2f4d0f383e
shader: add SDWA support for V_MIN_I32 ( #1342 )
...
WWE 2K26 stops building a shader CFG with "unsupported family=VOP2
opcode=0x11 raw=[0x220404f9 0x00060605] reason=VOP2 SDWA modifier is not
supported for opcode".
V_MIN_I32 takes the same integer path as V_MAX_I32, so give it the same
full-destination SDWA profile. The test runs the game's encoding, which
takes the signed minimum with the zero-extended low byte of a register.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 03:43:08 +02:00
TheCruZ
d247d3d60c
shader: complete signed 64-bit integer comparisons
2026-10-10 03:36:25 +02:00