nmzik
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e2c8b61de6
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shader: remove unreachable mixed image specialization paths
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2026-10-13 21:27:07 +00:00 |
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nmzik
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145578ac03
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shader: materialize image keys from proven GPU bitmap subsets
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2026-10-13 21:27:07 +00:00 |
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nmzik
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f01a3750d4
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shader: validate indirect image operands at each typed access
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2026-10-13 21:27:07 +00:00 |
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nmzik
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0e9c77b0a2
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shader: bound material selectors by proven one-wave LDS append lists
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2026-10-13 21:27:07 +00:00 |
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nmzik
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652154aead
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shader: merge typed image candidates as raw vectors with shared sampler variants
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2026-10-13 21:27:07 +00:00 |
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nmzik
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49ebbfd627
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shader: prove descending image ranges and prune impossible register selectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-13 21:27:07 +00:00 |
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nmzik
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7688093ca3
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shader: resolve GPU scalar image selectors within buffer bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-13 21:27:07 +00:00 |
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nmzik
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df08b83287
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shader: propagate late constants through affected IR users
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2026-10-13 21:27:07 +00:00 |
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nmzik
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fa68e104ea
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shader: fold full wave64 masks before register predication
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2026-10-13 21:27:07 +00:00 |
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nmzik
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fd66f580b4
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shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-13 21:27:07 +00:00 |
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nmzik
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df0412afb5
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shader: preserve shared predicates during resource plan extraction
Co-authored-by: netwarex <mail@pety.me>
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2026-10-11 18:53:01 +02:00 |
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netwarex
|
4c87dbebb2
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shader: select indirect texture descriptors for image gathers
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2026-10-11 18:53:01 +02:00 |
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nmzik
|
16a7fe689a
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fix windows compilation (2) (#1411)
* fix windows compialtion (2)
* loader: guard LoadExec close_range path with __linux__ for macOS
---------
Co-authored-by: ReverendOzmund <catmilker@proton.me>
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2026-10-11 11:11:02 +02:00 |
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nmzik
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4084a008ea
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fix windows compilation
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2026-10-11 07:53:59 +02:00 |
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nmzik
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f848d2761b
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add srt walker
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2026-10-11 09:31:31 +02:00 |
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nmzik
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1c301c9aab
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Revert "shader: keep scalar payload and terminal conditions on the GPU"
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2026-10-09 21:10:15 +02:00 |
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nmzik
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8c81386568
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shader: share finite descriptor planning with GPU-selected inline samplers
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2026-10-09 15:06:39 +00:00 |
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nmzik
|
1818aae562
|
shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
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nmzik
|
973809cde0
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shader: retain bounded scalar material image selectors
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2026-10-09 15:06:39 +00:00 |
|
nmzik
|
71c7261740
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shader: share indirect texture dispatch with image loads
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2026-10-09 15:06:39 +00:00 |
|
nmzik
|
5b68a26cce
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shader: keep scalar payload and terminal conditions on the GPU
|
2026-10-09 15:06:39 +00:00 |
|
nmzik
|
3b1a94707a
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shader: capture only memory-dependent resource predicates
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2026-10-09 15:06:39 +00:00 |
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nmzik
|
488c0acae9
|
shader: resolve writable descriptors selected by immutable branches
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2026-10-09 15:06:39 +00:00 |
|
nmzik
|
7b9997baea
|
shader: fold exact float class masks into native NaN predicates
|
2026-10-09 02:54:21 +02:00 |
|
nmzik
|
3df456675d
|
shader: own control flow on IR blocks with direct targets
|
2026-10-09 01:59:41 +02:00 |
|
nmzik
|
dbe5353f3a
|
shader: eliminate retained SRT lookup aliases
|
2026-10-09 01:44:34 +02:00 |
|
nmzik
|
e1ac893a0c
|
shader: collect usage once and emit descriptor slots directly
|
2026-10-09 02:17:38 +04:00 |
|
nmzik
|
b38b7454a6
|
Preserve vertex export locations for mixed pixel interpolation
|
2026-10-08 22:05:53 +04:00 |
|
nmzik
|
190f838ea4
|
shader: preserve workgroup bounds for scalar image descriptor tables
|
2026-10-07 21:25:53 +04:00 |
|
Claxten
|
21a1346e27
|
graphics: route compact color exports through CB_SHADER_MASK
|
2026-10-07 21:17:35 +04:00 |
|
Claxten
|
3ba6ebae81
|
shader: initialize perspective sample barycentrics at SampleId
|
2026-10-07 20:44:46 +04:00 |
|
nmzik
|
b929bbe3e0
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shader: limit broad image tables to compatible views
|
2026-10-06 14:59:05 +04:00 |
|
nmzik
|
5a491abbda
|
shader: remove redundant descriptor sorting and stale null check
|
2026-10-06 14:53:17 +04:00 |
|
Claxten
|
cd06601022
|
shader: replace CPU selector chains with direct image-table lookup
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2026-10-06 14:53:17 +04:00 |
|
nmzik
|
c23de62184
|
shader: resolve nested descriptor selector tables with exact scalar offsets
|
2026-10-06 14:53:17 +04:00 |
|
nmzik
|
5b826c6e4a
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shader: emit native 64-bit operations where compatible
|
2026-10-05 20:41:03 +04:00 |
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nmzik
|
266c12cec6
|
Revert "shader: keep scalar data native and preserve raw addresses"
This reverts commit cd9fc6ff2d.
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2026-10-05 18:39:31 +04:00 |
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nmzik
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5c83060481
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shader: resolve masked image keys in strided descriptor records
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2026-10-05 14:43:21 +04:00 |
|
nmzik
|
b7d3c572c1
|
shader: clear unused sampler bits after constant folding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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b0bbaef1eb
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gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
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nmzik
|
0ee8800905
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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
|
0bef3fc0d3
|
gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
|
96c067d0fb
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shader: fix filtering for scaled 8-bit textures
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
|
nmzik
|
3ba0e971e9
|
shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
92ac54a493
|
shader: eliminate impossible relative writes with closed loop bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-04 18:39:34 +04:00 |
|
nmzik
|
8b05b6730e
|
shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
cd9fc6ff2d
|
shader: keep scalar data native and preserve raw addresses
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
1f6be3d570
|
shader: preserve descriptor key SSA across native-resolved image uses
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
b183cb1011
|
shader: share bounded material-key scans across scalar and vector loads
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
5f01308b20
|
shader: reuse aligned indirect buffer loads for scalar DWORD reads
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: tototomate123 <rushwars201966@gmail.com>
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2026-10-04 18:39:34 +04:00 |
|