BlackCAT
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
|
Louis
|
b3e419ff11
|
shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-10-02 01:15:53 +04:00 |
|
Senaxx
|
0d0b215fab
|
shader: port 64-bit ALU and atomic opcodes
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
6799ecbc5b
|
shader: add native 64-bit LDS OR with shared typed storage views
|
2026-09-29 19:13:33 +04:00 |
|
nmzik
|
16b83a034c
|
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
|
2026-09-26 15:15:35 +04:00 |
|
nmzik
|
cf268af839
|
Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: frans <francois.att@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
|
2026-09-26 15:15:35 +04:00 |
|
nmzik
|
7516068662
|
gpu: compile RDNA2 tessellation through native LS HS and TES stages
|
2026-09-14 06:58:32 +04:00 |
|
nmzik
|
e04007a7c6
|
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
|
2026-09-09 12:56:20 +04:00 |
|
nmzik
|
3213934d42
|
shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-09-05 08:32:23 +04:00 |
|
GodsWill Dev
|
2fe5c150bc
|
shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-09-03 23:34:34 +02:00 |
|
nmzik
|
b3c8f91a84
|
graphics: implement RDNA2 buffer atomic swap x2
|
2026-09-03 10:17:04 +02:00 |
|
nmzik
|
858c18468b
|
graphics: implement RDNA2 buffer atomic OR x2
|
2026-09-03 05:39:05 +02:00 |
|
Brandon Strong
|
2d5023fda2
|
shader: support IMAGE_ATOMIC_SWAP (#456)
|
2026-09-03 03:37:55 +02:00 |
|
nmzik
|
86e3c90e32
|
shader: simplify image resource semantics
|
2026-09-02 15:45:15 +02:00 |
|
nmzik
|
85cf965d54
|
refactor(shader): centralize typed resource metadata
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
c236ba713d
|
refactor(shader): preserve native wide shared operations
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
5383972e96
|
refactor(shader): preserve native wide buffer operations
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
3ea2099245
|
refactor(shader): simplify buffer access emission
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
e1bcc298a0
|
refactor(shader): remove register-state compatibility paths
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
b42380ced6
|
shader_recompiler: add SSA
|
2026-08-18 03:53:41 +02:00 |
|