Commit Graph

185 Commits

Author SHA1 Message Date
nmzik f57d2c0965 shader: keep unbounded material selectors on bounded GPU heaps 2026-10-13 21:33:50 +00:00
nmzik 735a229236 shader: preserve native types in indirect image tables 2026-10-13 21:33:50 +00:00
nmzik 9ade7e3582 shader: prove inactive resources across masked traversal merges 2026-10-13 21:33:50 +00:00
nmzik f1577a5a94 shader: memoize bounded material record bit analysis 2026-10-13 21:33:50 +00:00
nmzik d08a6cef64 shader: specialize guarded packed material selectors 2026-10-13 21:33:50 +00:00
nmzik 907c65f54c shader: track material offsets scaled after lane selection 2026-10-13 21:33:50 +00:00
nmzik fe6499b86e shader: preserve clamped scalar material selector provenance 2026-10-13 21:33:50 +00:00
nmzik 6309ac838d shader: restrict shared-list descriptor bounds to overlapping producers 2026-10-13 21:33:50 +00:00
nmzik 19799b3079 shader: simplify invariant execution masks in descriptor proofs 2026-10-13 21:33:50 +00:00
nmzik 4e16234d32 shader: bound signed image loops from their initial descriptor index 2026-10-13 21:33:50 +00:00
nmzik 5f6dc0a8d0 shader: stream tile bitmaps within their fixed descriptor domain 2026-10-13 21:33:50 +00:00
nmzik 34893dd8c8 shader: recognize unconditional predicates in implication proofs 2026-10-13 21:33:50 +00:00
nmzik 50595d1c13 shader: recover counted image rows through private LDS spills 2026-10-13 21:33:50 +00:00
nmzik 9a3aca963a shader: combine image execution masks with descriptor branch bounds 2026-10-13 21:27:07 +00:00
nmzik 1fa79d5cac shader: specialize bounded pointer and packed image tables 2026-10-13 21:27:07 +00:00
nmzik c9ec82e32e shader: factor live execution guards before resource planning 2026-10-13 21:27:07 +00:00
nmzik 7e884f55e0 shader: reuse dominating descriptor loads across image samples 2026-10-13 21:27:07 +00:00
nmzik d70cbd4184 shader: bound descriptor worklists by their finite bit masks 2026-10-13 21:27:07 +00:00
nmzik ed1195d1e7 shader: prove descriptor bounds from simplified image EXEC predicates 2026-10-13 21:27:07 +00:00
nmzik 25e1cc7ec9 shader: preserve descriptor bounds through guarded branch joins 2026-10-13 21:27:07 +00:00
nmzik a287a54f26 shader: prove guarded descriptor counts for interleaved image records 2026-10-13 21:27:07 +00:00
nmzik 56738aa4e1 shader: sample packed normalized images with one bilinear gather 2026-10-13 21:27:07 +00:00
nmzik c11254a996 shader: share format conversion for packed normalized image stores 2026-10-13 21:27:07 +00:00
nmzik aec8c88755 graphics: support signed 32-bit image atomic descriptors 2026-10-13 21:27:07 +00:00
nmzik 68d7bc94e2 shader: correlate masked first-lane material rows 2026-10-13 21:27:07 +00:00
nmzik 8ee31abd9d shader: bound indirect image selectors by counted scalar rows 2026-10-13 21:27:07 +00:00
nmzik 5dc6914688 shader: lower bounded UInt formatted buffer copies to shared stores 2026-10-13 21:27:07 +00:00
nmzik e2c8b61de6 shader: remove unreachable mixed image specialization paths 2026-10-13 21:27:07 +00:00
nmzik 145578ac03 shader: materialize image keys from proven GPU bitmap subsets 2026-10-13 21:27:07 +00:00
nmzik f01a3750d4 shader: validate indirect image operands at each typed access 2026-10-13 21:27:07 +00:00
nmzik 0e9c77b0a2 shader: bound material selectors by proven one-wave LDS append lists 2026-10-13 21:27:07 +00:00
nmzik 652154aead shader: merge typed image candidates as raw vectors with shared sampler variants 2026-10-13 21:27:07 +00:00
nmzik 49ebbfd627 shader: prove descending image ranges and prune impossible register selectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik 7688093ca3 shader: resolve GPU scalar image selectors within buffer bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik df08b83287 shader: propagate late constants through affected IR users 2026-10-13 21:27:07 +00:00
nmzik fa68e104ea shader: fold full wave64 masks before register predication 2026-10-13 21:27:07 +00:00
nmzik fd66f580b4 shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-13 21:27:07 +00:00
nmzik df0412afb5 shader: preserve shared predicates during resource plan extraction
Co-authored-by: netwarex <mail@pety.me>
2026-10-11 18:53:01 +02:00
netwarex 4c87dbebb2 shader: select indirect texture descriptors for image gathers 2026-10-11 18:53:01 +02:00
nmzik 16a7fe689a fix windows compilation (2) (#1411)
* fix windows compialtion (2)

* loader: guard LoadExec close_range path with __linux__ for macOS

---------

Co-authored-by: ReverendOzmund <catmilker@proton.me>
2026-10-11 11:11:02 +02:00
nmzik 4084a008ea fix windows compilation 2026-10-11 07:53:59 +02:00
nmzik f848d2761b add srt walker 2026-10-11 09:31:31 +02:00
nmzik 1c301c9aab Revert "shader: keep scalar payload and terminal conditions on the GPU" 2026-10-09 21:10:15 +02:00
nmzik 8c81386568 shader: share finite descriptor planning with GPU-selected inline samplers 2026-10-09 15:06:39 +00:00
nmzik 1818aae562 shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
2026-10-09 15:06:39 +00:00
nmzik 973809cde0 shader: retain bounded scalar material image selectors 2026-10-09 15:06:39 +00:00
nmzik 71c7261740 shader: share indirect texture dispatch with image loads 2026-10-09 15:06:39 +00:00
nmzik 5b68a26cce shader: keep scalar payload and terminal conditions on the GPU 2026-10-09 15:06:39 +00:00
nmzik 3b1a94707a shader: capture only memory-dependent resource predicates 2026-10-09 15:06:39 +00:00
nmzik 488c0acae9 shader: resolve writable descriptors selected by immutable branches 2026-10-09 15:06:39 +00:00