#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERINFOCOLLECTION_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERINFOCOLLECTION_H_ #include "graphics/shader/recompiler/ir/ShaderIR.h" namespace Libs::Graphics::ShaderRecompiler::IR { // Completes the immutable shader interface after resource tracking. On failure Program::info and // all completion state remain unchanged. void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info); } // namespace Libs::Graphics::ShaderRecompiler::IR #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SHADERINFOCOLLECTION_H_ */