#include "graphics/presentation/window/hostInput.h" #include "SDL_keyboard.h" #include "SDL_keycode.h" #include "SDL_mouse.h" #include "common/assert.h" #include "common/emulatorConfig.h" #include "libs/controller.h" #include #include #include #include #include #include namespace Libs::Graphics { namespace { struct Binding { SDL_Keycode key = SDLK_UNKNOWN; uint8_t mouse_button = 0; uint32_t pad_button = 0; }; static constexpr std::array PAD_BUTTONS = { std::pair {std::string_view("L3"), Controller::PAD_BUTTON_L3}, std::pair {std::string_view("R3"), Controller::PAD_BUTTON_R3}, std::pair {std::string_view("Options"), Controller::PAD_BUTTON_OPTIONS}, std::pair {std::string_view("Up"), Controller::PAD_BUTTON_UP}, std::pair {std::string_view("Right"), Controller::PAD_BUTTON_RIGHT}, std::pair {std::string_view("Down"), Controller::PAD_BUTTON_DOWN}, std::pair {std::string_view("Left"), Controller::PAD_BUTTON_LEFT}, std::pair {std::string_view("L2"), Controller::PAD_BUTTON_L2}, std::pair {std::string_view("R2"), Controller::PAD_BUTTON_R2}, std::pair {std::string_view("L1"), Controller::PAD_BUTTON_L1}, std::pair {std::string_view("R1"), Controller::PAD_BUTTON_R1}, std::pair {std::string_view("Triangle"), Controller::PAD_BUTTON_TRIANGLE}, std::pair {std::string_view("Circle"), Controller::PAD_BUTTON_CIRCLE}, std::pair {std::string_view("Cross"), Controller::PAD_BUTTON_CROSS}, std::pair {std::string_view("Square"), Controller::PAD_BUTTON_SQUARE}, std::pair {std::string_view("TouchPad"), Controller::PAD_BUTTON_TOUCH_PAD}, }; uint32_t PadButtonFromName(std::string_view name) { const auto button = std::find_if(PAD_BUTTONS.begin(), PAD_BUTTONS.end(), [name](const auto& item) { return item.first == name; }); return button != PAD_BUTTONS.end() ? button->second : 0; } SDL_Keycode NormalizeKey(SDL_Keycode key) { switch (key) { case SDLK_RSHIFT: return SDLK_LSHIFT; case SDLK_RCTRL: return SDLK_LCTRL; case SDLK_RALT: return SDLK_LALT; case SDLK_RGUI: return SDLK_LGUI; default: return key; } } uint8_t MouseButtonFromName(std::string_view name) { static constexpr std::array buttons = { std::pair {std::string_view("Mouse:Left"), uint8_t {SDL_BUTTON_LEFT}}, std::pair {std::string_view("Mouse:Middle"), uint8_t {SDL_BUTTON_MIDDLE}}, std::pair {std::string_view("Mouse:Right"), uint8_t {SDL_BUTTON_RIGHT}}, std::pair {std::string_view("Mouse:X1"), uint8_t {SDL_BUTTON_X1}}, std::pair {std::string_view("Mouse:X2"), uint8_t {SDL_BUTTON_X2}}, }; const auto button = std::find_if(buttons.begin(), buttons.end(), [name](const auto& item) { return item.first == name; }); return button != buttons.end() ? button->second : 0; } bool Conflicts(const Binding& first, const Binding& second) { return first.pad_button == second.pad_button || (first.key != SDLK_UNKNOWN && first.key == second.key) || (first.mouse_button != 0 && first.mouse_button == second.mouse_button); } class InputMap { public: InputMap(): m_custom(!Config::GetKeymap().empty()) { for (const auto& value: Config::GetKeymap()) { const std::string_view entry = value; const auto split = entry.find('='); Binding binding; if (split != std::string_view::npos) { binding.pad_button = PadButtonFromName(entry.substr(0, split)); const auto host_input = entry.substr(split + 1); binding.mouse_button = MouseButtonFromName(host_input); if (binding.mouse_button == 0) { binding.key = NormalizeKey(SDL_GetKeyFromName(std::string(host_input).c_str())); } } const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_SPACE || binding.key == SDLK_F1; if (binding.pad_button == 0 || reserved || (binding.key == SDLK_UNKNOWN && binding.mouse_button == 0)) { EXIT("Invalid input mapping: %s\n", value.c_str()); } Add(binding); } } [[nodiscard]] bool Custom() const { return m_custom; } [[nodiscard]] uint32_t FindKey(int key_code) const { key_code = NormalizeKey(static_cast(key_code)); const auto binding = std::find_if(m_bindings.begin(), m_bindings.begin() + m_size, [key_code](const auto& item) { return item.key == key_code; }); return binding != m_bindings.begin() + m_size ? binding->pad_button : 0; } [[nodiscard]] uint32_t FindMouseButton(uint8_t mouse_button) const { const auto binding = std::find_if( m_bindings.begin(), m_bindings.begin() + m_size, [mouse_button](const auto& item) { return item.mouse_button == mouse_button; }); return binding != m_bindings.begin() + m_size ? binding->pad_button : 0; } private: void Add(const Binding& binding) { for (std::size_t index = 0; index < m_size;) { if (Conflicts(m_bindings[index], binding)) { m_bindings[index] = m_bindings[--m_size]; } else { index++; } } EXIT_IF(m_size >= m_bindings.size()); m_bindings[m_size++] = binding; } std::array m_bindings {}; std::size_t m_size = 0; bool m_custom; }; const InputMap& GetInputMap() { static const InputMap map; return map; } void SetButton(uint32_t button, bool down) { if (button == Controller::PAD_BUTTON_L2) { Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerLeft, down ? 255 : 0); } else if (button == Controller::PAD_BUTTON_R2) { Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, Controller::Axis::TriggerRight, down ? 255 : 0); } else if (button != 0) { Controller::ControllerButton(Controller::HOST_INPUT_CONTROLLER_ID, button, down); } } uint32_t DefaultKeyboardButton(int key_code) { switch (NormalizeKey(static_cast(key_code))) { case SDLK_UP: return Controller::PAD_BUTTON_UP; case SDLK_LEFT: return Controller::PAD_BUTTON_LEFT; case SDLK_DOWN: return Controller::PAD_BUTTON_DOWN; case SDLK_RIGHT: return Controller::PAD_BUTTON_RIGHT; case SDLK_j: return Controller::PAD_BUTTON_CROSS; case SDLK_i: return Controller::PAD_BUTTON_TRIANGLE; case SDLK_k: return Controller::PAD_BUTTON_SQUARE; case SDLK_l: return Controller::PAD_BUTTON_CIRCLE; case SDLK_q: return Controller::PAD_BUTTON_L1; case SDLK_e: return Controller::PAD_BUTTON_R1; case SDLK_LSHIFT: return Controller::PAD_BUTTON_L3; case SDLK_LCTRL: return Controller::PAD_BUTTON_R3; case SDLK_RETURN: case SDLK_RETURN2: return Controller::PAD_BUTTON_OPTIONS; case SDLK_BACKSPACE: case SDLK_TAB: return Controller::PAD_BUTTON_TOUCH_PAD; default: return 0; } } struct StickKeys { bool left = false; bool right = false; bool up = false; bool down = false; }; void SetStickAxis(Controller::Axis axis, bool negative, bool positive) { const int value = negative == positive ? 128 : negative ? 0 : 255; Controller::ControllerAxis(Controller::HOST_INPUT_CONTROLLER_ID, axis, value); } void DefaultKeyboardInput(int key_code, bool down) { static StickKeys left; static StickKeys right; switch (NormalizeKey(static_cast(key_code))) { case SDLK_a: left.left = down; SetStickAxis(Controller::Axis::LeftX, left.left, left.right); return; case SDLK_d: left.right = down; SetStickAxis(Controller::Axis::LeftX, left.left, left.right); return; case SDLK_w: left.up = down; SetStickAxis(Controller::Axis::LeftY, left.up, left.down); return; case SDLK_s: left.down = down; SetStickAxis(Controller::Axis::LeftY, left.up, left.down); return; case SDLK_f: right.left = down; SetStickAxis(Controller::Axis::RightX, right.left, right.right); return; case SDLK_h: right.right = down; SetStickAxis(Controller::Axis::RightX, right.left, right.right); return; case SDLK_t: right.up = down; SetStickAxis(Controller::Axis::RightY, right.up, right.down); return; case SDLK_g: right.down = down; SetStickAxis(Controller::Axis::RightY, right.up, right.down); return; default: SetButton(DefaultKeyboardButton(key_code), down); return; } } } // namespace void HostInputInit() { GetInputMap(); } void HostInputKey(int key_code, bool down) { const auto& map = GetInputMap(); if (map.Custom()) { SetButton(map.FindKey(key_code), down); } else { DefaultKeyboardInput(key_code, down); } } void HostInputMouseButton(uint8_t mouse_button, bool down) { const auto& map = GetInputMap(); if (map.Custom() && mouse_button != 0) { SetButton(map.FindMouseButton(mouse_button), down); } } } // namespace Libs::Graphics