#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_ #include "common/common.h" namespace Libs::Graphics::Prospero { uint32_t NumBytesPerElement(uint32_t format); uint32_t BlockCompressedBytesPerBlock(uint32_t format); uint32_t RenderTargetBytesPerElement(uint32_t format); bool IsSupportedTextureFormat(uint32_t format); bool IsUintTextureFormat(uint32_t format); bool IsFmaskTextureFormat(uint32_t format); } // namespace Libs::Graphics::Prospero #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_ */