#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #include "graphics/shader/recompiler/ir/ShaderIR.h" namespace Libs::Graphics::ShaderRecompiler::IR { // Collects immutable resource topology from typed SSA handles, interns their resolved dwords in // descriptor_sources, then writes dense indices to handle flags and MemoryInfo. bool TrackResources(Program& program, std::string* error); } // namespace Libs::Graphics::ShaderRecompiler::IR #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ */