#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_ #include "graphics/shader/recompiler/decompiler/ShaderDecoder.h" namespace Libs::Graphics::ShaderRecompiler::Decoder { bool DecodeVop2(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); bool DecodeVop1(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); bool DecodeVopc(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); bool DecodeVop3(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); bool DecodeVop3p(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); bool DecodeVintrp(uint32_t pc, std::span code, uint32_t word_index, Instruction& inst, std::string* error); } // namespace Libs::Graphics::ShaderRecompiler::Decoder #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_VECTORALUOPS_H_ */