#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_ #include "common/abi.h" #include "common/common.h" namespace Libs::Graphics { class CommandBuffer; struct VideoOutVulkanImage; struct PreparedFrame; void WindowInit(uint32_t width, uint32_t height); void WindowRun(); PreparedFrame& WindowPrepareFrame(CommandBuffer& buffer, VideoOutVulkanImage& image); PreparedFrame& WindowPrepareBlankFrame(CommandBuffer& buffer, uint32_t width, uint32_t height, bool opaque); void WindowPresentFrame(PreparedFrame& frame); } // namespace Libs::Graphics #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_WINDOW_H_ */