#ifndef KYTY_LOADER_GAME_PATCH_H_ #define KYTY_LOADER_GAME_PATCH_H_ #include "common/common.h" #include #include namespace Loader { struct Program; namespace GamePatch { bool Apply(const std::filesystem::path& plan_path, Program* main_program, const std::vector& programs); bool ApplyPending(Program* program); void Clear(); } // namespace GamePatch } // namespace Loader #endif // KYTY_LOADER_GAME_PATCH_H_