#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_VMA_H_ #define EMULATOR_SRC_GRAPHICS_HOST_GPU_VMA_H_ #include "common/common.h" #include "graphics/host_gpu/graphicContext.h" namespace Libs::Graphics { void VulkanTrackAllocation(const VulkanMemory& memory); void VulkanUntrackAllocation(const VulkanMemory& memory); } // namespace Libs::Graphics #endif /* EMULATOR_SRC_GRAPHICS_HOST_GPU_VMA_H_ */