#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ #include "common/common.h" #include "common/stringUtils.h" #include "graphics/shader/recompiler/ir/ShaderIR.h" #include namespace Libs::Graphics::ShaderRecompiler::Spirv { // Resets and writes backend IDs and descriptor indices; do not emit the same program concurrently. std::vector EmitProgram(IR::Program& program, ShaderStageInputInfo input_info, uint32_t push_data_start_dword = 0, bool maintenance8_enabled = false, bool emit_debug_info = false); } // namespace Libs::Graphics::ShaderRecompiler::Spirv #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ */