#include "graphics/shader/recompiler/frontend/translate/Translator.h" namespace Libs::Graphics::ShaderRecompiler::Frontend { IR::F32 Translator::SelectF32(IR::U1 condition, IR::F32 true_value, IR::F32 false_value) { return IR::F32(ir.Emit(IR::ValueOpcode::SelectF32, {condition, true_value, false_value})); } IR::U32 Translator::ConvertF32ToU32Saturated(IR::F32 value, float upper_bound, float safe_upper, uint32_t upper_result) { const auto zero = IR::F32(IR::Value::F32(0.0f)); const auto nan = IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {value})); const auto low = IR::U1(ir.Emit(IR::ValueOpcode::FPOrdLessThanEqual32, {value, zero})); const auto high = IR::U1( ir.Emit(IR::ValueOpcode::FPOrdGreaterThanEqual32, {value, IR::Value::F32(upper_bound)})); const auto truncated = IR::F32(ir.Emit(IR::ValueOpcode::FPTrunc32, {value})); const auto safe_low = SelectF32(ir.LogicalOr(nan, low), zero, truncated); const auto safe = SelectF32(high, IR::F32(IR::Value::F32(safe_upper)), safe_low); const auto converted = IR::U32(ir.Emit(IR::ValueOpcode::ConvertU32F32, {safe})); return ir.Select(high, IR::U32(IR::Value(upper_result)), converted); } IR::U32 Translator::ConvertF32ToI32Saturated(IR::F32 value, float lower_bound, float upper_bound, float safe_upper, uint32_t lower_result, uint32_t upper_result) { const auto nan = IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {value})); const auto low = IR::U1( ir.Emit(IR::ValueOpcode::FPOrdLessThanEqual32, {value, IR::Value::F32(lower_bound)})); const auto high = IR::U1( ir.Emit(IR::ValueOpcode::FPOrdGreaterThanEqual32, {value, IR::Value::F32(upper_bound)})); const auto truncated = IR::F32(ir.Emit(IR::ValueOpcode::FPTrunc32, {value})); const auto safe_low = SelectF32(low, IR::F32(IR::Value::F32(lower_bound)), truncated); const auto safe_high = SelectF32(high, IR::F32(IR::Value::F32(safe_upper)), safe_low); const auto safe = SelectF32(nan, IR::F32(IR::Value::F32(0.0f)), safe_high); const auto converted = IR::U32(ir.Emit(IR::ValueOpcode::ConvertS32F32, {safe})); const auto clamped_high = ir.Select(high, IR::U32(IR::Value(upper_result)), converted); const auto clamped = ir.Select(low, IR::U32(IR::Value(lower_result)), clamped_high); return ir.Select(nan, IR::U32(IR::Value(0u)), clamped); } void Translator::V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index) { const auto source = ReadU32(SourceAt(inst, 0)); const auto byte = ir.BitwiseAnd(ir.ShiftRightLogical(source, IR::U32(IR::Value(byte_index * 8u))), IR::U32(IR::Value(0xffu))); WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::ConvertF32U32, {byte})); } void Translator::V_CVT_F32_U32(const Decoder::Instruction& inst) { WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::ConvertF32U32, {ReadU32(SourceAt(inst, 0))})); } void Translator::V_CVT_F32_I32(const Decoder::Instruction& inst) { WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::ConvertF32S32, {ReadU32(SourceAt(inst, 0))})); } void Translator::V_CVT_U32_F32(const Decoder::Instruction& inst) { const auto value = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); WriteOperand(DestinationOperand(inst), ConvertF32ToU32Saturated(value, 4294967296.0f, 4294967040.0f, 0xffffffffu)); } void Translator::V_CVT_I32_F32(const Decoder::Instruction& inst) { const auto value = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); WriteOperand(DestinationOperand(inst), ConvertF32ToI32Saturated(value, -2147483648.0f, 2147483648.0f, 2147483520.0f, 0x80000000u, 0x7fffffffu)); } void Translator::V_CVT_F16_F32(const Decoder::Instruction& inst) { WriteF16(DestinationOperand(inst), IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32))); } void Translator::V_CVT_F32_F16(const Decoder::Instruction& inst) { WriteOperand(DestinationOperand(inst), ReadF16AsF32(inst.src0)); } void Translator::V_CVT_F16_16(const Decoder::Instruction& inst, bool signed_value) { const auto value = IR::F32( ir.Emit(signed_value ? IR::ValueOpcode::ConvertF32S32 : IR::ValueOpcode::ConvertF32U32, {ReadU16AsU32(inst.src0, signed_value)})); WriteF16(DestinationOperand(inst), value); } void Translator::V_CVT_16_F16(const Decoder::Instruction& inst, bool signed_value) { const auto value = ReadF16AsF32(inst.src0); if (signed_value) { const auto converted = ConvertF32ToI32Saturated(value, -32768.0f, 32768.0f, 32767.0f, 0xffff8000u, 0x7fffu); Write16Bits(DestinationOperand(inst), ir.BitwiseAnd(converted, IR::U32(IR::Value(0xffffu)))); return; } Write16Bits(DestinationOperand(inst), ConvertF32ToU32Saturated(value, 65536.0f, 65535.0f, 0xffffu)); } void Translator::V_CVT_RPI_I32_F32(const Decoder::Instruction& inst) { const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); const auto biased = IR::F32(ir.Emit(IR::ValueOpcode::FPAdd32, {source, IR::Value::F32(0.5f)})); const auto rounded = IR::F32(ir.Emit(IR::ValueOpcode::FPFloor32, {biased})); WriteOperand(DestinationOperand(inst), ConvertF32ToI32Saturated(rounded, -2147483648.0f, 2147483648.0f, 2147483520.0f, 0x80000000u, 0x7fffffffu)); } void Translator::V_CVT_FLR_I32_F32(const Decoder::Instruction& inst) { const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); const auto rounded = IR::F32(ir.Emit(IR::ValueOpcode::FPFloor32, {source})); WriteOperand(DestinationOperand(inst), ConvertF32ToI32Saturated(rounded, -2147483648.0f, 2147483648.0f, 2147483520.0f, 0x80000000u, 0x7fffffffu)); } void Translator::V_FREXP_EXP_I32_F32(const Decoder::Instruction& inst) { const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); const auto bits = ir.BitCastU32(source); const auto exponent = IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {bits, IR::Value(23u), IR::Value(8u)})); const auto mantissa = ir.BitwiseAnd(bits, IR::U32(IR::Value(0x007fffffu))); const auto normal = ir.ISub(exponent, IR::U32(IR::Value(126u))); const auto msb = IR::U32(ir.Emit(IR::ValueOpcode::FindUMsb32, {mantissa})); const auto subnormal = ir.ISub(msb, IR::U32(IR::Value(148u))); const auto denormal = ir.Select(ir.INotEqual(mantissa, IR::U32(IR::Value(0u))), subnormal, IR::U32(IR::Value(0u))); const auto finite = ir.Select(ir.INotEqual(exponent, IR::U32(IR::Value(0xffu))), ir.Select(ir.INotEqual(exponent, IR::U32(IR::Value(0u))), normal, denormal), IR::U32(IR::Value(0u))); WriteOperand(DestinationOperand(inst), finite); } void Translator::V_CVT_OFF_F32_I4(const Decoder::Instruction& inst) { const auto nibble = IR::U32(ir.Emit(IR::ValueOpcode::BitFieldSExtract, {ReadU32(SourceAt(inst, 0)), IR::Value(0u), IR::Value(4u)})); const auto value = IR::F32(ir.Emit(IR::ValueOpcode::ConvertF32S32, {nibble})); WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::FPMul32, {value, IR::Value::F32(1.0f / 16.0f)})); } void Translator::V_CVT_PKRTZ_F16_F32(const Decoder::Instruction& inst) { const auto lhs = ApplyF32ResultModifiers( inst.dst, IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32))); const auto rhs = ApplyF32ResultModifiers( inst.dst, IR::F32(ReadOperand(SourceAt(inst, 1), IR::Type::F32))); WriteOperand(DestinationOperand(inst), ir.Emit(IR::ValueOpcode::PackFloat2x16Rtz, {lhs, rhs})); } void Translator::V_CVT_PKNORM_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode) { const auto lhs = ReadOperand(SourceAt(inst, 0), IR::Type::F32); const auto rhs = ReadOperand(SourceAt(inst, 1), IR::Type::F32); const auto pair = ir.Emit(IR::ValueOpcode::CompositeConstructF32x2, {lhs, rhs}); WriteOperand(DestinationOperand(inst), ir.Emit(opcode, {pair})); } void Translator::V_CVT_PK_U8_F32(const Decoder::Instruction& inst) { const auto source = IR::F32(ReadOperand(SourceAt(inst, 0), IR::Type::F32)); const auto byte = ConvertF32ToU32Saturated(source, 255.0f, 255.0f, 255u); const auto index = ir.BitwiseAnd(ReadU32(SourceAt(inst, 1)), IR::U32(IR::Value(3u))); const auto shift = ir.ShiftLeftLogical(index, IR::U32(IR::Value(3u))); const auto mask = ir.ShiftLeftLogical(IR::U32(IR::Value(0xffu)), shift); const auto base = ir.BitwiseAnd(ReadU32(SourceAt(inst, 2)), ir.BitwiseNot(mask)); WriteOperand(DestinationOperand(inst), ir.BitwiseOr(base, ir.ShiftLeftLogical(byte, shift))); } void Translator::V_PACK_B32_F16(const Decoder::Instruction& inst) { const auto low = Read16LaneBits(inst.src0, false); const auto high = ir.ShiftLeftLogical(Read16LaneBits(inst.src1, false), IR::U32(IR::Value(16u))); WriteOperand(DestinationOperand(inst), ir.BitwiseOr(low, high)); } IR::U32 Translator::PackU16Lanes(IR::U32 low, IR::U32 high) { const auto mask = IR::U32(IR::Value(0xffffu)); return ir.BitwiseOr(ir.BitwiseAnd(low, mask), ir.ShiftLeftLogical(ir.BitwiseAnd(high, mask), IR::U32(IR::Value(16u)))); } } // namespace Libs::Graphics::ShaderRecompiler::Frontend