#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h" namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter { uint32_t EmitAndConstant(EmitterState& state, uint32_t value, uint32_t mask) { const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), ret, value, ConstantU32(state, mask)); return ret; } uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t shift) { const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), ret, value, ConstantU32(state, shift)); return ret; } uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value, uint32_t constant) { const auto ret = state.builder.AllocateId(); state.builder.AddFunction(opcode, TypeBool(state), ret, value, ConstantU32(state, constant)); return ret; } uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value) { const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant), value); return ret; } uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) { const auto bits = state.builder.AllocateId(); state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, f32); const auto sign = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 16), 0x8000u); const auto exp = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 23), 0xffu); const auto mant = EmitAndConstant(state, bits, 0x007fffffu); const auto half_exp = state.builder.AllocateId(); const auto normal_exp = state.builder.AllocateId(); const auto normal_mant = EmitShiftRightConstant(state, mant, 13); const auto normal_payload = state.builder.AllocateId(); const auto normal = state.builder.AllocateId(); state.builder.AddFunction(spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112)); state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp, ConstantU32(state, 10)); state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp, normal_mant); state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload); const auto mant_with_hidden = EmitOrU32(state, mant, ConstantU32(state, 0x00800000u)); const auto raw_sub_shift = EmitSubConstantMinusU32(state, 126, exp); const auto exp_lt_103 = EmitCompareU32Constant(state, spv::OpULessThan, exp, 103); const auto exp_gt_112 = EmitCompareU32Constant(state, spv::OpUGreaterThan, exp, 112); const auto sub_shift_low = EmitSelectValueU32(state, exp_lt_103, ConstantU32(state, 31), raw_sub_shift); const auto sub_shift = EmitSelectValueU32(state, exp_gt_112, ConstantU32(state, 14), sub_shift_low); const auto sub_mant = state.builder.AllocateId(); const auto subnormal = state.builder.AllocateId(); state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden, sub_shift); state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant); const auto nan_payload = EmitOrU32(state, EmitShiftRightConstant(state, mant, 13), ConstantU32(state, 0x0200u)); const auto nan = EmitOrU32(state, sign, EmitOrU32(state, ConstantU32(state, 0x7c00u), nan_payload)); const auto inf = EmitOrU32(state, sign, ConstantU32(state, 0x7c00u)); const auto max_finite = EmitOrU32(state, sign, ConstantU32(state, 0x7bffu)); const auto mant_zero = EmitCompareU32Constant(state, spv::OpIEqual, mant, 0); const auto special = EmitSelectValueU32(state, mant_zero, inf, nan); const auto exp_le_112 = EmitCompareU32Constant(state, spv::OpULessThanEqual, exp, 112); const auto exp_ge_143 = EmitCompareU32Constant(state, spv::OpUGreaterThanEqual, exp, 143); const auto exp_eq_255 = EmitCompareU32Constant(state, spv::OpIEqual, exp, 255); const auto finite0 = EmitSelectValueU32(state, exp_le_112, subnormal, normal); const auto finite1 = EmitSelectValueU32(state, exp_lt_103, sign, finite0); const auto finite2 = EmitSelectValueU32(state, exp_ge_143, max_finite, finite1); return EmitAndConstant(state, EmitSelectValueU32(state, exp_eq_255, special, finite2), 0xffffu); } uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) { const auto cond = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state), cond, lhs, rhs); state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs); return ret; } uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) { const auto cond = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction(max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state), cond, lhs, rhs); state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs); return ret; } F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits) { F32Class cls; cls.bits = bits; const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu); const auto exponent_bits = EmitAndConstant(state, abs_bits, 0x7f800000u); const auto mantissa_bits = EmitAndConstant(state, abs_bits, 0x007fffffu); const auto exponent_max = EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0x7f800000u); const auto mantissa_nonzero = EmitCompareU32Constant(state, spv::OpINotEqual, mantissa_bits, 0); cls.nan = EmitLogicalAndBool(state, exponent_max, mantissa_nonzero); cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0); return cls; } F32Class EmitClassifyF32(EmitterState& state, uint32_t value) { return EmitClassifyF32Bits(state, EmitBitcastF32ToU32(state, value)); } uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit, uint32_t class_match) { const auto selected = EmitCompareU32Constant(state, spv::OpINotEqual, EmitAndConstant(state, mask, 1u << bit), 0); return EmitLogicalAndBool(state, selected, class_match); } uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask) { const auto bits = EmitBitcastF32ToU32(state, value); const auto sign_bits = EmitAndConstant(state, bits, 0x80000000u); const auto abs_bits = EmitAndConstant(state, bits, 0x7fffffffu); const auto exponent_bits = EmitAndConstant(state, abs_bits, 0x7f800000u); const auto mantissa_bits = EmitAndConstant(state, abs_bits, 0x007fffffu); const auto quiet_bits = EmitAndConstant(state, mantissa_bits, 0x00400000u); const auto sign = EmitCompareU32Constant(state, spv::OpINotEqual, sign_bits, 0); const auto positive = EmitLogicalNotBool(state, sign); const auto exponent_zero = EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0); const auto exponent_nonzero = EmitLogicalNotBool(state, exponent_zero); const auto exponent_inf = EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0x7f800000u); const auto finite_exponent = EmitLogicalNotBool(state, exponent_inf); const auto mantissa_zero = EmitCompareU32Constant(state, spv::OpIEqual, mantissa_bits, 0); const auto mantissa_nonzero = EmitLogicalNotBool(state, mantissa_zero); const auto quiet = EmitCompareU32Constant(state, spv::OpINotEqual, quiet_bits, 0); const auto nan_common = EmitLogicalAndBool(state, exponent_inf, mantissa_nonzero); const auto snan = EmitLogicalAndBool(state, nan_common, EmitLogicalNotBool(state, quiet)); const auto qnan = EmitLogicalAndBool(state, nan_common, quiet); const auto inf = EmitLogicalAndBool(state, exponent_inf, mantissa_zero); const auto normal = EmitLogicalAndBool(state, exponent_nonzero, finite_exponent); const auto denorm = EmitLogicalAndBool(state, exponent_zero, mantissa_nonzero); const auto zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0); uint32_t match = EmitClassMaskBitMatch(state, mask, 0, snan); match = EmitLogicalOrBool(state, match, EmitClassMaskBitMatch(state, mask, 1, qnan)); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 2, EmitLogicalAndBool(state, inf, sign))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 3, EmitLogicalAndBool(state, normal, sign))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 4, EmitLogicalAndBool(state, denorm, sign))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 5, EmitLogicalAndBool(state, zero, sign))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 6, EmitLogicalAndBool(state, zero, positive))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 7, EmitLogicalAndBool(state, denorm, positive))); match = EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 8, EmitLogicalAndBool(state, normal, positive))); return EmitLogicalOrBool( state, match, EmitClassMaskBitMatch(state, mask, 9, EmitLogicalAndBool(state, inf, positive))); } uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) { const auto lhs_class = EmitClassifyF32(state, lhs); const auto rhs_class = EmitClassifyF32(state, rhs); const auto numeric_cond = state.builder.AllocateId(); state.builder.AddFunction(max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan, TypeBool(state), numeric_cond, lhs, rhs); const auto ordered_bits = EmitSelectValueU32(state, numeric_cond, lhs_class.bits, rhs_class.bits); const auto both_zero = EmitLogicalAndBool(state, lhs_class.zero, rhs_class.zero); const auto zero_bits = max_value ? EmitAndU32(state, lhs_class.bits, rhs_class.bits) : EmitOrU32(state, lhs_class.bits, rhs_class.bits); const auto numeric_bits = EmitSelectValueU32(state, both_zero, zero_bits, ordered_bits); const auto rhs_nan_bits = EmitSelectValueU32(state, rhs_class.nan, lhs_class.bits, numeric_bits); const auto result_bits = EmitSelectValueU32(state, lhs_class.nan, rhs_class.bits, rhs_nan_bits); return EmitBitcastU32ToF32(state, result_bits); } uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) { const auto bits = state.builder.AllocateId(); const auto abs_bits = state.builder.AllocateId(); const auto sign_bits = state.builder.AllocateId(); const auto subnormal = state.builder.AllocateId(); const auto selected = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value); state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)); state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits, ConstantU32(state, 0x80000000u)); state.builder.AddFunction(spv::OpULessThan, TypeBool(state), subnormal, abs_bits, ConstantU32(state, 0x00800000u)); state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, subnormal, sign_bits, bits); state.builder.AddFunction(spv::OpBitcast, TypeF32(state), ret, selected); return ret; } uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signed_zero) { const auto fract = state.builder.AllocateId(); const auto bits = state.builder.AllocateId(); const auto abs_bits = state.builder.AllocateId(); const auto large = state.builder.AllocateId(); const auto finite = state.builder.AllocateId(); const auto large_finite = state.builder.AllocateId(); const auto reduced = state.builder.AllocateId(); state.builder.AddFunction(spv::OpExtInst, TypeF32(state), fract, GlslStd450(state), GLSLstd450Fract, src); state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, src); state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)); state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits, ConstantU32(state, 0x4b000000u)); state.builder.AddFunction(spv::OpULessThan, TypeBool(state), finite, abs_bits, ConstantU32(state, 0x7f800000u)); state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite); state.builder.AddFunction(spv::OpSelect, TypeF32(state), reduced, large_finite, ConstantF32(state, 0), fract); if (!preserve_signed_zero) { return reduced; } const auto zero = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpIEqual, TypeBool(state), zero, abs_bits, ConstantU32(state, 0)); state.builder.AddFunction(spv::OpSelect, TypeF32(state), ret, zero, src, reduced); return ret; } uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits) { const auto unpacked = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state), GLSLstd450UnpackHalf2x16, bits); state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0); return ret; } } // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter