#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ #include "graphics/shader/recompiler/ir/ShaderIR.h" namespace Libs::Graphics::ShaderRecompiler::IR { struct BindingLayoutOptions { uint32_t descriptor_set = 0; uint32_t push_constant_offset = 0; uint32_t max_push_dwords = 32; }; bool AllocateBindings(Program& program, const BindingLayoutOptions& options, std::string* error); const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind); } // namespace Libs::Graphics::ShaderRecompiler::IR #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ */