#pragma once #include "graphics/shader/recompiler/ir/ValueProgram.h" namespace Libs::Graphics::ShaderRecompiler::IR { struct ReadLaneStats { uint32_t rewritten_reads = 0; }; [[nodiscard]] ReadLaneStats EliminateReadLane(ValueProgram& program, uint32_t wave_size); } // namespace Libs::Graphics::ShaderRecompiler::IR