#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERVERTEXMETADATA_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERVERTEXMETADATA_H_ #include "graphics/shader/shader.h" #include #include namespace Libs::Graphics { struct ShaderVertexMetadata { int vertex_buffer_reg = -1; int vertex_attrib_reg = -1; std::array input_semantics {}; uint32_t input_semantics_count = 0; }; // Copies the small AGC metadata subset used by the vertex path after validating every guest range. bool ShaderReadVertexMetadata(const ShaderMappedData& data, uint32_t max_user_sgprs, ShaderVertexMetadata& metadata, std::string* error); } // namespace Libs::Graphics #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADERVERTEXMETADATA_H_ */