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Notification localization
Trophy notification subtitles use the configured console language. Trophy names still come from the game's metadata. The launcher trophy dialogs are unchanged.
Edit assets/localization/<locale>.json, using flat UTF-8 string values:
{
"trophy.toast.earned": "Trophy earned!"
}
CMake converts the catalogs into C++ byte arrays in the build directory. The emulator parses
the embedded catalogs once and falls back to en-US.json for missing translations. No language
files or translation service are needed at runtime. Rebuild after editing a catalog.
For local testing, rebuild kyty_emulator, choose a game's Console Language in the launcher,
and unlock a trophy with notifications enabled. Installed system fonts provide non-Latin
glyphs; the selected language needs an appropriate font on the host.