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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
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#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace Libs::Graphics {
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class RenderCommandBuffer;
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namespace HW {
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class Context;
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class Shader;
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class UserConfig;
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struct RenderTarget;
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struct ScanModeControl;
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struct ScreenViewport;
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} // namespace HW
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struct ScissorRect {
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int left = 0;
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int top = 0;
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int right = 0;
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int bottom = 0;
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};
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uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
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uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer);
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bool graphics_debug_dump_enabled();
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void uc_print(const char* func, const HW::UserConfig& uc);
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void uc_check(const HW::UserConfig& uc);
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void sh_print(const char* func, const HW::Shader& uc);
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std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
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bool RenderIsColorTileModeLinear(uint32_t tile_mode);
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void hw_print(const RenderCommandBuffer& buffer);
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void hw_check(const RenderCommandBuffer& buffer);
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void LogDrawPhase(const char* draw_name, const char* phase);
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ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
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vk::Extent2D extent);
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} // namespace Libs::Graphics
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#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DEBUG_H_
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