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10 lines
247 B
C++
10 lines
247 B
C++
#pragma once
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#include "graphics/shader/recompiler/ir/Block.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size = 64);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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