Files
KytyPS5/src/graphics/shader/recompiler/ir/passes/ConstantPropagation.h
T

10 lines
247 B
C++

#pragma once
#include "graphics/shader/recompiler/ir/Block.h"
namespace Libs::Graphics::ShaderRecompiler::IR {
void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size = 64);
} // namespace Libs::Graphics::ShaderRecompiler::IR