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KytyPS5/src/graphics/shader/recompiler/ResourceMaterialization.h
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2026-07-16 10:21:41 +02:00

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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_
#include "graphics/shader/recompiler/SrtWalker.h"
namespace Libs::Graphics::ShaderRecompiler::IR {
constexpr uint64_t FlatAddressWindowSize = 0x10000;
struct ResourceSnapshot {
struct Address {
uint64_t guest_base = 0;
uint64_t binding_base = 0;
bool operator==(const Address& other) const = default;
};
std::vector<DescriptorValue> buffers;
std::vector<DescriptorValue> images;
std::vector<DescriptorValue> samplers;
std::vector<Address> addresses;
std::vector<uint32_t> flattened_srt;
std::vector<uint32_t> user_data;
};
bool ValidateResourceSnapshot(const Program& program, const ResourceSnapshot& snapshot,
std::string* error);
bool ValidateResourceSpecialization(const Program& program, const ResourceSnapshot& snapshot,
std::string* error);
// Resolves the immutable dense resource topology against one runtime user-data/SRT snapshot.
// On failure the destination is unchanged.
bool MaterializeResources(const Program& program, const SrtRuntime& runtime,
ResourceSnapshot* snapshot, std::string* error);
// Applies runtime descriptor shape/format facts to a copied dense topology before layout and
// emission. On failure the program is unchanged.
bool SpecializeResources(Program* program, const ResourceSnapshot& snapshot, std::string* error);
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCEMATERIALIZATION_H_ */