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KytyPS5/src/graphics/shader/shaderCompiler.h
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#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/shader.h"
#include <memory>
#include <span>
#include <vector>
namespace Libs::Graphics {
struct ShaderParams {
std::span<const uint32_t> code;
std::span<const uint32_t> user_data;
uint64_t hash = 0;
[[nodiscard]] uint64_t Base() const {
return reinterpret_cast<uint64_t>(code.data());
}
};
void BuildStageStaticKey(const ShaderVertexInputInfo& input_info, std::vector<uint32_t>& key);
void BuildStageStaticKey(const ShaderPixelInputInfo& input_info, std::vector<uint32_t>& key);
void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<uint32_t>& key);
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderVertexInputInfo& input_info);
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
const ShaderVertexInputInfo& vertex_info,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
ShaderPixelInputInfo& input_info);
ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderVertexInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderPixelInputInfo& input_info);
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
const ShaderParams& params, ShaderComputeInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderVertexInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderPixelInputInfo& input_info);
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
ShaderComputeInputInfo& input_info);
} // namespace Libs::Graphics
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_ */