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raphiaura/KytyPS5
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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-20 02:47:02 +02:00
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181123ea082796429e50b8395eb0c97dcf7a46c0
KytyPS5/src/graphics/shader/recompiler
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nmzik 0258bd61ea shader: preserve complete clear recognition with dispatch EXEC bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-04 18:39:34 +04:00
..
backend/spirv
shader: keep native rounding consistent in mixed-precision programs
2026-10-04 18:39:34 +04:00
frontend
shader: translate RDNA2 signed 64-bit not-equal comparisons
2026-10-04 18:39:34 +04:00
ir
shader: preserve complete clear recognition with dispatch EXEC bounds
2026-10-04 18:39:34 +04:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
shader: bind bounded GPU-selected buffer store destinations
2026-10-04 18:39:34 +04:00
ShaderRecompiler.h
shader: execute PS5 BVH intersections and local FLAT stacks
2026-10-02 00:51:15 +04:00
Tessellation.cpp
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
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