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KytyPS5/src/graphics/shader/recompiler/ExecMask.h
T
2026-07-16 10:21:41 +02:00

35 lines
901 B
C++

#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_
#include "common/common.h"
namespace Libs::Graphics::ShaderRecompiler::Exec {
struct Mask {
uint32_t low = 0;
uint32_t high = 0;
};
struct State {
uint32_t wave_size = 64;
Mask exec;
Mask vcc;
bool scc = false;
};
Mask FullMask(uint32_t wave_size);
Mask ApplyWaveSize(Mask mask, uint32_t wave_size);
Mask ReadExec(const State& state);
void WriteExec(State& state, Mask mask);
void AndExec(State& state, Mask mask);
void OrExec(State& state, Mask mask);
void XorExec(State& state, Mask mask);
void InvertExec(State& state);
bool IsExecZero(const State& state);
bool IsVccZero(const State& state);
} // namespace Libs::Graphics::ShaderRecompiler::Exec
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_EXECMASK_H_ */