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54 lines
2.5 KiB
C++
54 lines
2.5 KiB
C++
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/shader.h"
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#include <memory>
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#include <span>
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#include <vector>
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namespace Libs::Graphics {
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struct ShaderParams {
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std::span<const uint32_t> code;
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std::span<const uint32_t> user_data;
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uint64_t hash = 0;
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[[nodiscard]] uint64_t Base() const {
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return reinterpret_cast<uint64_t>(code.data());
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}
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};
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void BuildStageStaticKey(const ShaderVertexInputInfo& input_info, std::vector<uint32_t>& key);
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void BuildStageStaticKey(const ShaderPixelInputInfo& input_info, std::vector<uint32_t>& key);
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void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<uint32_t>& key);
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ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRegisters& sh,
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ShaderVertexInputInfo& input_info);
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ShaderParams PrepareProgram(
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const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
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const ShaderVertexInputInfo& vertex_info,
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std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
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ShaderPixelInputInfo& input_info);
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ShaderParams PrepareProgram(const HW::ComputeShaderInfo& regs, const HW::ShaderRegisters& sh,
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ShaderComputeInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderVertexInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderPixelInputInfo& input_info);
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bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
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const ShaderParams& params, ShaderComputeInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderVertexInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderPixelInputInfo& input_info);
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vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
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ShaderComputeInputInfo& input_info);
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} // namespace Libs::Graphics
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_SHADERCOMPILER_H_ */
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