mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
250 lines
13 KiB
C++
250 lines
13 KiB
C++
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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uint32_t EmitAndConstant(EmitterState& state, uint32_t value, uint32_t mask) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), ret, value,
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ConstantU32(state, mask));
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return ret;
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}
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uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t shift) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), ret, value,
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ConstantU32(state, shift));
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return ret;
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}
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uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value,
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uint32_t constant) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(opcode, TypeBool(state), ret, value, ConstantU32(state, constant));
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return ret;
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}
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uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value) {
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant),
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value);
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return ret;
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}
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uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
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const auto bits = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, f32);
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const auto sign = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 16), 0x8000u);
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const auto exp = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 23), 0xffu);
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const auto mant = EmitAndConstant(state, bits, 0x007fffffu);
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const auto half_exp = state.builder.AllocateId();
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const auto normal_exp = state.builder.AllocateId();
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const auto normal_mant = EmitShiftRightConstant(state, mant, 13);
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const auto normal_payload = state.builder.AllocateId();
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const auto normal = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112));
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state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp,
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ConstantU32(state, 10));
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp,
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normal_mant);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload);
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const auto mant_with_hidden = EmitOrU32(state, mant, ConstantU32(state, 0x00800000u));
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const auto raw_sub_shift = EmitSubConstantMinusU32(state, 126, exp);
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const auto exp_lt_103 = EmitCompareU32Constant(state, spv::OpULessThan, exp, 103);
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const auto exp_gt_112 = EmitCompareU32Constant(state, spv::OpUGreaterThan, exp, 112);
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const auto sub_shift_low =
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EmitSelectValueU32(state, exp_lt_103, ConstantU32(state, 31), raw_sub_shift);
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const auto sub_shift =
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EmitSelectValueU32(state, exp_gt_112, ConstantU32(state, 14), sub_shift_low);
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const auto sub_mant = state.builder.AllocateId();
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const auto subnormal = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden,
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sub_shift);
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state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant);
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const auto nan_payload =
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EmitOrU32(state, EmitShiftRightConstant(state, mant, 13), ConstantU32(state, 0x0200u));
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const auto nan =
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EmitOrU32(state, sign, EmitOrU32(state, ConstantU32(state, 0x7c00u), nan_payload));
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const auto inf = EmitOrU32(state, sign, ConstantU32(state, 0x7c00u));
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const auto max_finite = EmitOrU32(state, sign, ConstantU32(state, 0x7bffu));
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const auto mant_zero = EmitCompareU32Constant(state, spv::OpIEqual, mant, 0);
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const auto special = EmitSelectValueU32(state, mant_zero, inf, nan);
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const auto exp_le_112 = EmitCompareU32Constant(state, spv::OpULessThanEqual, exp, 112);
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const auto exp_ge_143 = EmitCompareU32Constant(state, spv::OpUGreaterThanEqual, exp, 143);
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const auto exp_eq_255 = EmitCompareU32Constant(state, spv::OpIEqual, exp, 255);
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const auto finite0 = EmitSelectValueU32(state, exp_le_112, subnormal, normal);
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const auto finite1 = EmitSelectValueU32(state, exp_lt_103, sign, finite0);
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const auto finite2 = EmitSelectValueU32(state, exp_ge_143, max_finite, finite1);
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return EmitAndConstant(state, EmitSelectValueU32(state, exp_eq_255, special, finite2), 0xffffu);
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}
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F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits) {
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F32Class cls;
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cls.bits = bits;
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const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu);
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cls.nan = EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u);
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cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
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return cls;
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}
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F32Class EmitClassifyF32(EmitterState& state, uint32_t value) {
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return EmitClassifyF32Bits(state, EmitBitcastF32ToU32(state, value));
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}
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uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
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uint32_t class_match) {
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const auto selected =
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EmitCompareU32Constant(state, spv::OpINotEqual, EmitAndConstant(state, mask, 1u << bit), 0);
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return EmitLogicalAndBool(state, selected, class_match);
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}
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static uint32_t EmitClassMaskBits(EmitterState& state, uint32_t bits, uint32_t mask, bool half) {
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const uint32_t sign_mask = half ? 0x8000u : 0x80000000u;
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const uint32_t exponent_mask = half ? 0x7c00u : 0x7f800000u;
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const uint32_t mantissa_mask = half ? 0x03ffu : 0x007fffffu;
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const uint32_t quiet_mask = half ? 0x0200u : 0x00400000u;
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const auto sign_bits = EmitAndConstant(state, bits, sign_mask);
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const auto abs_bits = EmitAndConstant(state, bits, sign_mask - 1u);
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const auto exponent_bits = EmitAndConstant(state, abs_bits, exponent_mask);
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const auto mantissa_bits = EmitAndConstant(state, abs_bits, mantissa_mask);
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const auto quiet_bits = EmitAndConstant(state, mantissa_bits, quiet_mask);
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const auto sign = EmitCompareU32Constant(state, spv::OpINotEqual, sign_bits, 0);
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const auto positive = EmitLogicalNotBool(state, sign);
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const auto exponent_zero = EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0);
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const auto exponent_nonzero = EmitLogicalNotBool(state, exponent_zero);
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const auto exponent_inf =
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EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, exponent_mask);
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const auto finite_exponent = EmitLogicalNotBool(state, exponent_inf);
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const auto mantissa_zero = EmitCompareU32Constant(state, spv::OpIEqual, mantissa_bits, 0);
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const auto mantissa_nonzero = EmitLogicalNotBool(state, mantissa_zero);
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const auto quiet = EmitCompareU32Constant(state, spv::OpINotEqual, quiet_bits, 0);
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const auto nan_common = EmitLogicalAndBool(state, exponent_inf, mantissa_nonzero);
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const auto snan = EmitLogicalAndBool(state, nan_common, EmitLogicalNotBool(state, quiet));
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const auto qnan = EmitLogicalAndBool(state, nan_common, quiet);
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const auto inf = EmitLogicalAndBool(state, exponent_inf, mantissa_zero);
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const auto normal = EmitLogicalAndBool(state, exponent_nonzero, finite_exponent);
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const auto denorm = EmitLogicalAndBool(state, exponent_zero, mantissa_nonzero);
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const auto zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
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uint32_t match = EmitClassMaskBitMatch(state, mask, 0, snan);
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match = EmitLogicalOrBool(state, match, EmitClassMaskBitMatch(state, mask, 1, qnan));
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match = EmitLogicalOrBool(
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state, match, EmitClassMaskBitMatch(state, mask, 2, EmitLogicalAndBool(state, inf, sign)));
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match = EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 3, EmitLogicalAndBool(state, normal, sign)));
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match = EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 4, EmitLogicalAndBool(state, denorm, sign)));
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match = EmitLogicalOrBool(
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state, match, EmitClassMaskBitMatch(state, mask, 5, EmitLogicalAndBool(state, zero, sign)));
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match = EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 6, EmitLogicalAndBool(state, zero, positive)));
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match = EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 7, EmitLogicalAndBool(state, denorm, positive)));
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match = EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 8, EmitLogicalAndBool(state, normal, positive)));
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return EmitLogicalOrBool(
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state, match,
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EmitClassMaskBitMatch(state, mask, 9, EmitLogicalAndBool(state, inf, positive)));
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}
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uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask) {
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return EmitClassMaskBits(state, EmitBitcastF32ToU32(state, value), mask, false);
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}
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uint32_t EmitClassMaskF16(EmitterState& state, uint32_t bits, uint32_t mask) {
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return EmitClassMaskBits(state, bits, mask, true);
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}
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uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
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const auto lhs_class = EmitClassifyF32(state, lhs);
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const auto rhs_class = EmitClassifyF32(state, rhs);
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const auto numeric_cond = state.builder.AllocateId();
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state.builder.AddFunction(max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
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TypeBool(state), numeric_cond, lhs, rhs);
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const auto ordered_bits =
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EmitSelectValueU32(state, numeric_cond, lhs_class.bits, rhs_class.bits);
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const auto both_zero = EmitLogicalAndBool(state, lhs_class.zero, rhs_class.zero);
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const auto zero_bits = max_value ? EmitAndU32(state, lhs_class.bits, rhs_class.bits)
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: EmitOrU32(state, lhs_class.bits, rhs_class.bits);
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const auto numeric_bits = EmitSelectValueU32(state, both_zero, zero_bits, ordered_bits);
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const auto rhs_nan_bits =
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EmitSelectValueU32(state, rhs_class.nan, lhs_class.bits, numeric_bits);
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const auto result_bits = EmitSelectValueU32(state, lhs_class.nan, rhs_class.bits, rhs_nan_bits);
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return EmitBitcastU32ToF32(state, result_bits);
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}
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uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) {
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const auto bits = state.builder.AllocateId();
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const auto abs_bits = state.builder.AllocateId();
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const auto sign_bits = state.builder.AllocateId();
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const auto subnormal = state.builder.AllocateId();
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const auto selected = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
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ConstantU32(state, 0x7fffffffu));
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits,
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ConstantU32(state, 0x80000000u));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), subnormal, abs_bits,
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ConstantU32(state, 0x00800000u));
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state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, subnormal, sign_bits, bits);
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state.builder.AddFunction(spv::OpBitcast, TypeF32(state), ret, selected);
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return ret;
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}
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uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signed_zero) {
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const auto fract = state.builder.AllocateId();
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const auto bits = state.builder.AllocateId();
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const auto abs_bits = state.builder.AllocateId();
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const auto large = state.builder.AllocateId();
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const auto finite = state.builder.AllocateId();
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const auto large_finite = state.builder.AllocateId();
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const auto reduced = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpExtInst, TypeF32(state), fract, GlslStd450(state),
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GLSLstd450Fract, src);
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state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, src);
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state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
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ConstantU32(state, 0x7fffffffu));
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state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits,
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ConstantU32(state, 0x4b000000u));
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state.builder.AddFunction(spv::OpULessThan, TypeBool(state), finite, abs_bits,
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ConstantU32(state, 0x7f800000u));
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state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite);
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), reduced, large_finite,
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ConstantF32(state, 0), fract);
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if (!preserve_signed_zero) {
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return reduced;
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}
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const auto zero = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpIEqual, TypeBool(state), zero, abs_bits,
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ConstantU32(state, 0));
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), ret, zero, src, reduced);
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return ret;
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}
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uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits) {
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const auto unpacked = state.builder.AllocateId();
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const auto ret = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state),
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GLSLstd450UnpackHalf2x16, bits);
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state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0);
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return ret;
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}
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
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